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How Metascores Are Calculated
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Stars indicate the most critically-acclaimed games. |
Breathing new life into the vaunted Mana franchise, Heroes of Mana takes the series into an entirely new dimension. Generals plan, plot and strategize their way to victory on the battlefield. Command an army of heroes, creatures and beloved rabites with the use of the Nintendo DS Touch Screen, and experience an all-new perspective on the ever-evolving battle for the Mana Tree. Skilled players can see how they rank among other players around the world through the Nintendo Wi-Fi ranking system. [Square Enix]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 85
Play Magazine
Heroes will go down as the game that got me into real-time strategy. [Aug 2007, p.72]
81
80
80
Games Master UK
A great effort, only let down by some confusing battles and some clunky controls. [Oct 2007, p.70]
78
76
NGamer UK
A frustratingly slow pace and the sad realisation that a humdinger of a plot is zooming over our heads are the only problems here. Otherwise one of the best RTS games on DS. [JPN Import; June 2007, p.54]
75
75
75
74
74
69
Official Nintendo Magazine UK
Too convoluted and generally annoying to be any real fun - it's a competent effort, but there are genuinely better attempts at the genre on the way if you can wait. [Nov 2007, p.89]
68
65
65
Nintendo Power
Shimomura, and a lengthy story campaign make Heroes seem like a home run, and it would be if not for one flaw: Shoddy AI. [Sep 2007, p.87]
63
Electronic Gaming Monthly
Geez, how many disappointing "Mana" titles will we have to suffer though before Square Enix puts this once-proud franchise out of its misery? [Sept 2007, p.100]
60
60
60
GameSpy
As is common with games from Square Enix, the story of Heroes of Mana (while maybe not terribly original) is surprisingly deep and emotionally engaging. While that doesn't completely make up for the tragic pacing of the game or the substandard AI, it at least provides something to motivate the long-suffering Mana fan.
60
60
Edge Magazine
Watching your carefully directed army walk into each other and painfully slowly correct themselves by walking one square left, two squares up, one square right, while an army approaches is frustrating to say the least. [Oct 2007, p.97]
55
50
50
50
50
46
40
Drew F. gave it a7: |
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