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Lost in Blue 2

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Lost in Blue 2
58
8.0 User Score:

Mixed or average reviews

Based on 29 critic reviews
How did we calculate this?

Based on 2 votes
Read user comments
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Game Info

Publisher: Konami

Developer: KCE Hawaii

Genre(s): Adventure

Players: 4

ESRB Rating: E10+ (Everyone 10 and Older)

Release Date: March 20, 2007

Summary

Washed ashore after their cruise ship goes down at sea, young Jack and Amy must struggle to survive as they search for a way off a deserted island. The teens confront their worst fears as they discover the secrets and dangers that lurk behind every corner of the mysterious island. Play through the entire game as either Jack or Amy, each with their own set of survival skills and unique endings. Keep an eye on your thirst, hunger and stamina levels as you explore the island, from sandy beaches to lush jungles. Battle wild animals and overcome extreme weather conditions such as tsunami and earthquakes as you try to survive on a harsh and unforgiving desert island. Use the touch screen and microphone to take part in new mini-games such as diving, archery and carpentry as well as returning favorites such as cooking and tool crafting. Compete in survival mini-games with a friend via local wireless connection. [Konami]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

83

RPG Fan

New unique minigames and a gigantic island to explore makes Lost in Blue 2 an engaging purchase for anyone who can get past the daunting first few hours of extreme survival. However, the one-two combo of a companion who lacks any sort of survival competency and the required precise micromanagement of each character's vital stats can tempt even the most hardened survival buffs to snap their DS clean in half.

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75

Digital Entertainment News

A simulation at heart that tries to dress up as an adventure. The adventure and plot are secondary, so may not be for everyone. Meant to be played here and there, rather than straight through.

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70

Games Radar (in-house)

Whether you’re dodging and jabbing in first-person to fend off wild predators, microphone-grunting to speak to a gorilla, recovering after a hurricane or earthquake, playing fire-making, harpooning, or milking mini-games wirelessly with another DS owner, making a necklace, or just discovering a new flower that you can use to flavor your food in the cooking mini-game, this is a different adventure, and one worth embarking upon.

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70

Eurogamer

The most significant obstacle to most peoples' enjoyment of the first game - namely, the over-dependant partner - has been removed, and so I really hope that Lost in Blue 2 will win a few new fans as well as delighting the old ones. There's a lovely and unique game in here, if you've the patience to find it.

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70

Official Nintendo Magazine UK

Deep and intriguing, but it's too much of a chore. [June 2007, p.84]

68

NGamer UK

Well worth a go but be warned that the designers care not for the concepts of reward, relaxation and human fatigue. It's quite a commitment. [June 2007, p.52]

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68

GameTrailers

Offers up more in terms of variety, and can become an oddly compelling game to play for those who enjoy managing their resources. The problem is that it takes a good five hours before it truly becomes enjoyable, which is a lot to ask from the typical player.

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67

Games Master UK

Not radically different to the original: if anything the dumber parther AI spoils things. [June 2007, p.73]

66

Cheat Code Central

A fun and relaxing game that will have you making food and exploring the jungle for as long as you want to. There's no real pressure to play (it's not real-time like Animal Crossing or Nintendogs), and it's just simple fun. Happy surviving!

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65

Game Informer

A bigger focus on action (like fighting wild animals) and a wider variety of activities make this more enjoyable than the original, but it still failed to make me care about the characters enough to suffer alongside them.

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65

NintendoWorldReport

Depending on whether you love or hate Lost in Blue’s slow-paced survival gameplay, you will love or hate Lost in Blue 2.

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62

GameSpot

Lost in Blue 2 features some fun minigames, but overall it's a remarkably tedious example of a formula not worth continuing.

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61

Game Chronicles

I love adventure games and I enjoy survival games, especially survival horror, but the only thing horrific about Lost in Blue 2 is how much time it takes the game to even start to become fun, and then how quickly it can all end.

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60

G4 TV

Lost in Blue 2 does prove rewarding down the back stretch, and fans of Harvest Moon and similar games probably won’t have as much of a problem with the early going. This is a game that expects you to pay your dues, though, and most players will probably find that too high a price.

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60

games(TM)

A couple of fun mini-games and one intriguing new mode aside, Lost In Blue 2 still doesn’t quite offer enough for those who endured then eventually enjoyed the original. [June 2007, p.117]

60

Worth Playing

The experience would be improved if you did not have to take care of your fellow castaway or if the statistics didn't decrease quite so rapidly. In the time it takes you to explore a bit of the island and get to where you were the last time, you have to double back due to thirst and fatigue.

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57

GameZone

A poorly designed main game surrounded on all sides by high quality elements. Unfortunately, the strengths of the latter in no way make up for the shortcomings of the former.

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55

PALGN

While Lost in Blue 2 comes across as a carbon clone of its faulty predecessor, its small negligible improvements may prove intriguing to discerningly patient fans of the series.

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55

IGN

Its enhancements over its predecessor are walled off, barriered behind the roadblock of frustration in the hours of investment it takes to even get to them. The numeral doesn't justify itself, and so spending the cash to buy this title can't really be justified either.

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50

Electronic Gaming Monthly

Sure, you can play as either the boy or the girl now, but either way you're saddled with a worthless A.I. companion who has the audacity to get annoyed when you ask him or her to pitch in to survive. [May 2007, p.88]

50

1UP

A desert island game, but only in the literal sense.

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50

Edge Magazine

As interesting as exploring the island can be, it's painfully hard to get anywhere without being forced to repeat chores that are just plain boring. [May 2007, p.93]

50

Pocket Gamer UK

Being a castaway is an interesting premise, but too much of Lost in Blue 2 is repetitive, dull and fundamentally frustrating to be fun.

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50

Nintendo Power

If listening to constant nagging about starvation, dehydration, and lack of relaxation and finding the corresponding cures for such ailments is your cup of tea, then you're in for an extradelicious treat. [May 2007, p.86]

48

Game Almighty

Lost in Blue 2 is so impossibly aggravating and unrelenting in how it punishes you that it could easily substitute for the death penalty, if it weren't for that pesky "cruel and unusual" clause.

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40

GameSpy

For most people, that's exactly what Lost in Blue 2 will be: a complete waste of time. But for a small audience of those that enjoy insurmountable challenges and crushing defeat, Lost in Blue 2 will fit the bill nicely.

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40

Modojo

There could be, in some way, a niche market that finds the grueling experience that is Lost in Blue 2 enjoyable. Diehard survivalists or the kind-of too old Boy Scouts with a seriously concerning collection of Merit Badges could be right at home with this game. Or maybe not.

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33

GameShark

The problem is that the constant resource gathering and caring for these two characters is more work than fun - perhaps if this was toned down to a level where it wasn't as ridiculous the game would be a slam dunk.

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30

GamePro

If it weren't for the torrid pace at which you're required to gather edibles, Lost in Blue 2 would be an enjoyable game. The developers obviously wanted to instill a sense of urgency, but really, all they did was rob the game of its fun.

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What Our Users Said

The average user rating for this game is 8.0 (out of 10) based on 2 User Votes

Note: User votes are NOT included in the Metascore calculation.

Wensday M. gave it a7:
In the beginning of version one and two, i found that it is very hard to survive for those first couple of days. With your life points low, and not knowing where Amy (or Skye) is to make food for you, and you casn't go too far, because your stanima will run low, and if it goes down too low, your life points begin to drop. but after you finally get the hang of going through those first days, it gets to be a fun strategy game. People will probably spend a lot of time playing, but that's good, because many new games you get you usually finish in 2-3 days or so. This is MY opinion. (don't hurt me...)

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