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Lost in Blue

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Lost in Blue
69
8.2 User Score:

Mixed or average reviews

Based on 33 critic reviews
How did we calculate this?

Based on 12 votes
Read user comments
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Game Info

Publisher: Konami

Developer: Konami Hawaii

Genre(s): Role-Playing Game, Adventure

Players: 1

ESRB Rating: E10+ (Everyone 10 and Older)

Release Date: September 27, 2005

Summary

This innovative RPG takes players on a journey of survival, adventure and mystery. After a disastrous incident at sea, the young hero of the game awakens to find himself on a seemingly uninhabited island. After meeting another survivor, a 17-year old girl who has also drifted ashore, the two must work together to survive. While planning their escape, they will learn survival skills, such as hunting, searching for food and building tools while uncovering the island's many mysteries. [Konami]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

94

eToychest

It is innovative and uses almost all of the handheld’s non-standard features without seeming the slightest bit gimmicky.

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89

Game Over Online

It's innovative and interesting, though it can be very frustrating when you can't quite think your way around a dilemma and there's no obvious answer.

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84

GamingTrend

While the game isn't flawless, there's enough fun and charm involved to make it definitely worth playing.

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80

Worth Playing

It is a perfect showcase of what's to come and although it is somewhat frustrating at first, it truly is a rewarding experience later on.

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80

Games Radar UK (Pre-2006)

Technically speaking, Lost in Blue is a very annoying, and often clumsy, but the emotions it often invokes - the feelings of hardship, reward and companionship - are, at times, second to none, making it very much worth the laborious effort. [NGC Pocket]

Read Full Review >
80

Computer Games Magazine

It's at times annoying, but mostly just challenging, presenting American RPG players with a welcome, exciting, and unique new arc. [Jan 2006, p.89]

80

Thunderbolt

Something of a classic.

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80

Nintendo Power

It's okay that the title's pace is slow and methodical, but it lacks the hidden dangers one would expect in a strange and unknown place. [Nov 2005, p.112]

79

Gaming Horizon

Lost in Blue is an ambitious game that offers some quirky gameplay.

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78

N-Insanity

As I like to repeat, if you have trouble with micro-management, Lost in Blue isn’t for you.

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75

RPG Fan

Lost in Blue has its appeal, especially to those folks who enjoy the Harvest Moon series, or those who enjoyed Survival Kids on the GBC. There is comfort in repetition, and it's really not all that bad once you get the story rolling.

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75

Gaming Age

This game tries to as accurately as possible replicate the feeling of being left for dead on an island. This means no tutorial whatsoever, so make sure you read those instructions before diving into this blue.

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75

1UP

It worries me a bit that I'm starting to enjoy all this tedium.

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73

GameSpot

While some inventory and travel issues make eking out a living a shade more tedious than it really needs to be, at its best the game is an addicting exercise in the power of human perseverance.

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72

Electronic Gaming Monthly

Once you've figured out how to keep your gal alive on her own and she gains gourmet-cooking prowess, life becomes a beach. [Nov 2005, p.162]

72

Gamer's Hell

The biggest aspect of Lost in Blue is repeating daily tasks and trying to stay alive on the island. After a while this can get somewhat annoying when players want to go out and see what’s on the island, but can’t because they still need to gather food or supplies.

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70

N-Europe

Some cool uses of the touch screen in mini-games though this game may easilly become a chore for some.

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70

games(TM)

It won't appeal to everyone, but Lost in Blue is a solid and inventive title that shouldn't be allowed to slip past unnoticed. [Dec 2005, p.124]

70

Game Informer

Innovative, different, and oddly compelling. [Oct 2005, p.152]

70

GameZone

Keith moves around awkwardly thanks to the poor control scheme but at least the touch screen is utilized in some pretty interesting ways.

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68

WHAM! Gaming

It looks nice enough but clumsy controls, a boring ‘stocking up’ system that you’re forced in to and general repetitiveness put this squarely into the ‘coulda, woulda, shoulda’ category.

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68

IGN

It sounds odd that we found ourselves yearning for more menial tasks and daily labor to do in a videogame, but when you're stuck on a desert island, boredom is as big a killer as the blazing sun and battering winds.

Read Full Review >
65

GameCritics

I may not have agreed— or even enjoyed—many of the choices that were made and implemented in the final product, but I have to admit that I'd usually take a flawed, unusual experience like Lost in Blue over most of the inspiration-free stuff clogging shelves today.

Read Full Review >
63

Game Chronicles

Perhaps I am just spoiled by the unpredictable plots on ABC’s, Lost, but I found no compelling reason to really finish this game.

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60

DarkStation

If you're thinking of playing the hit series 'Lost' on the DS, you're sorely wrong, as the survival part here gets pretty boring very quickly.

Read Full Review >
60

Gamestyle

Heavily reliant on survival, Konami have stripped the game of fun and presented you with something that's too realistic for its own good.

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60

Modojo

It frustrated the hell out of me, though I found that it never lost its intrigue, and it's because of my desire to keep exploring that ultimately kept me forging onward.

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60

Gamezilla!

The overall feeling I got after playing this title was “what could it have been”.

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60

Eurogamer

That sense of creating security from the environment, of making home, of surviving, is enticing and exciting. But if only it would just give you the time to play it.

Read Full Review >
50

GameSpy

I usually give bonus points for original concepts, but Lost in Blue is just too flawed for that type of consideration, and doesn't come close to achieving its goal.

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50

Detroit Free Press

Moves too quickly from one crisis to the next. It seems you're always on the verge of dying. I once went around the island picking all things edible.

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40

G4 TV

Game Over. And I couldn't be happier.

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16

Nintendophiles

Remember the 30 day time limit in the original Pikmin and how amazingly stressful that was? Well picture that and multiply it by five. I almost felt like I was baby sitting and not getting paid. Boring, frustrating gameplay that will leave you in tears of anger.

Read Full Review >

What Our Users Said

The average user rating for this game is 8.2 (out of 10) based on 12 User Votes

Note: User votes are NOT included in the Metascore calculation.

Tessa gave it a7:
This game is cool but sometimes i get bored playing it.

Jessica K. gave it a10:
I love this game. My sister siad she was going to buy it.

Joe B. gave it a10:
this game is AWSOME dont listen to anyone that says it is bad. shame on them.

Noah F. gave it an8:
fun, relaxing, slower paced game. you gotta think and plan. Great game for lazing around - excellent use of the DS options - definantly not for someone that only wants to play shooters and sports titles. Adventure gamers will enjoy.

Terese T. gave it an8:
It's a fun game, but it does get repetitive sometimes. Has a bit of the feel of the Sims.

Andy O. gave it a7:
This game will be either a hate it or love it, if you are patient you will love this game however if your main goal in games is to find the boss a chop his head off you won't like this game. This is a beautifully done game with original thinking and concept that only nintendo could think of and is perfected by the touch screen of the DS when you can actually spear fish with your stylus. It brings you into the game, the evolution of the tools you learn to make to make survival easier is fantastic, but you are also a babysitter for the game to which is where the patience comes in. Not only do you have to fend for yourself but for some useless girl with some moments of not useless, it also gives a real "honey i'm home" feel when she is in the cave to ask how your day was. Its lame but I've never been stuck on a island before, maybe that's how you act. This game incorporates strategic thinking and planning ahead so I can see the benefit of having someone useless to make the game harder. Anyway all in all I praise the creators for taking a risk on the game and gameplay because it will make this game legendary or flop.

Trent P. gave it a9:
Great game, anyone should pick it up.

Read more user comments >

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