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LostMagic

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LostMagic
68
9.6 User Score:

Mixed or average reviews

Based on 44 critic reviews
How did we calculate this?

Based on 18 votes
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Game Info

Publisher: Ubisoft

Developer: Taito

Genre(s): Role-Playing Game

Players: 2

ESRB Rating: E (Everyone)

Release Date: April 25, 2006

Summary

In LOSTMAGIC, designed by renowned art director Yoshiharu Sato, peace in the world is challenged by a new evil force. The only hope lies with the wizard Isaac and the seven magic wands left behind by the creator. Monsters wield unimaginable power in this realm, and as Issac, the player will use the stylus to unleash magic spells and command numerous monster squads in magical battles. Cast Spells With the Stylus – Your stylus becomes your magic wand. Use different motions to unleash your magic. Evolving Magic System – Players can combine up to three single spells to create more than 350 magic combinations using a symbol system exclusive to the DS. Collect and Command Monsters – Learn to use each monster's special skill to gain the advantage in battle. Use the Stylus to Open Up a New Frontier in RPGs – Experience strategy like never before. LOSTMAGIC’s innovative RTS-type RPG makes full use of the unique capabilities of the DS. Control your units directly on-screen using a point-and-click interface that PC strategy gamers have enjoyed for years. Challenge Others via Nintendo Wi-Fi connectivity– Create new characters and challenge friends over a Wi-Fi connection. In Dueling mode, players can test their magic casting skills and strategies against each other. [Ubisoft]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

95

Next Level Gaming

If you own a DS, buy it. If there is a gaming bone in your body, you will be more than happy with the purchase. I don’t know if I would call Lost Magic a system seller, but put the game together with the new DS Lite and you’ve got a pretty compelling argument.

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90

RPG Fan

An unexpected treat. I'm terribly grateful to Ubisoft for bringing it to the US and Europe in such a timely manner.

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89

Nintendojo

Maybe the game relies on the magic system a little too much, but it's that system that keeps Lost Magic from ever being lost.

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87

Wii Brasil

LOSTMAGIC has a gracious feeling on DS and at the same time it entertains players because of the scenes and storyline, it gives a great difficulty, raising the wish to continue and finish the game.

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84

Console Gameworld

By all accounts it is great fun and adds a lot to the game, but I don’t know anyone who owns Lost Magic (or a DS, for that matter), and I’m averse to playing with strangers. Still, I’ve gotten a lot of value from my purchase already.

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84

GameBrink

The only downside to this game as a whole is the fact that the main focus is the spell-casting system and the ability to control and upgrade groups of monsters; the further into the game you get, the more the plot takes a backseat to the spell gameplay and strategic battles. [JPN Import]

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82

Cheat Code Central

LostMagic is definitely for everyone. It incorporates different genres such as RPG, RTS, and action adventure to create an experience that is sure to bring you many hours of entertainment.

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82

GameZone

A really strong contender for dark horse game of the year. If good word of mouth can get out there then the game will see a deserved sequel.

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80

Nintendo Power

LostMagic is not perfect, but it is an exceedingly fun and strikingly original RPG that will test your skills more than any other DS game on the market. [Jun 2006, p.84]

80

My Gamer

Lost Magic is another brilliant and original game concept for the DS. I would even say it could become a classic if it were not for the few issues that taint the experience.

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80

NGC Magazine UK

Half of it is flashy, imposing and slightly annoying. The other half demands your blood, sweat and tears. [June 2006, p.48]

80

Deeko

Taito, the company ultimately responsible for the game, didn't steal from us, the spell system is engaging, the battles are amusing and the Wi-Fi battles are enthralling, making for one truly unique game experience. It's too bad that the graphics and sound are something out of a Game Boy game.

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80

AceGamez

Lost Magic is somewhat short for a role-playing game, taking probably a dozen or so hours to complete (even with the replaying based on difficulty), but the stories work well within that structure.

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79

GameSpot

LostMagic is a role-playing game that starts well and gets deeper and better as you spend more time with it.

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73

netjak

LostMagic is a solid offering for handheld fans clamoring for a good roleplaying game. A weak storyline and some other minor problems keep this from being a classic along the lines of Final Fantasy Tactics Advance, but the large variety of spells and monsters and WiFi multiplayer support should keep players entertained for many hours.

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72

Games Master UK

A slice of Pokemon, a dash on "Pikmin," a little bit of frustration - but a lot of fun. [June 2006, p.76]

71

Gamers' Temple

LOSTMAGIC’s unique real-time battle system is weighed down by some frustrating issues, but it is an interesting game nonetheless.

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70

Thunderbolt

Sure, it’s got one of the most horribly cliched and overused plots in existence, but it’s saved by a wonderfully implemented spell casting system that will leave you experimenting and developing your character’s capabilities long after the Story Mode has gone stale.

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70

N-Europe

The game might have a number of faults but the enjoyment of the battling makes up for it, add to that the WiFi duelling and you’ll be glued to your DS for a long time.

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70

GameSpy

For a first attempt at a new idea, this is a pretty solid game, and worth a look for most RPG fans. The worst part? You just know any sequel's going to have a lot more than 396 spells to remember. End the madness!

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70

GamePro

Lost Magic strives to accomplish something innovative and enjoyable, it falls short in its implementation, resulting in a game that frustrates and disappoints.

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70

Games Radar (in-house)

It plays to the DS' strengths, and when it all clicks, it's a lot of fun. Just be prepared to brute force your way through a lot of frustrating misfires if you decide to go for it.

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70

AtomicGamer

Overall, I found this game to be entertaining with some issues that definitely get in the way of good game play. Hopefully, a future sequel or similar style game will improve on the issues that have been pointed out. Lostmagic has a great core to build a future game around – hopefully Taito takes the chance to do so in the future.

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68

N-Insanity

Overall, choosing whether you want to buy LostMagic or not is really dependent on two things. One is how much you want the excellent rune drawing, and the other is how much you don’t want to deal with the incompetent ally AI.

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68

Gaming Horizon

If you need a more engrossing storyline, though, or get easily aggravated by the “little” things that keep you from virtual victory, pass it up.

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67

GameShark

All and all it is a satisfying game, but it could have been a lot better, especially when it comes to those nasty time limits.

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65

Worth Playing

The multiplayer modes are a wonderfully nice touch, but the horrible pathfinding and AI get in the way of this being as good of a game as it truly could be.

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65

IGN

The control is give and take, the design is amazingly deep, and the experience is rewarding as long as you can get passed the frustration that will ensue from time to time.

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65

NintendoWorldReport

I really wanted to like this game, and I really hope the rune-drawing system is used again for a different title, because it really is fantastic, but the RTS mechanics are unresponsive, and the timed missions are more of a hindrance than a challenge.

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63

Game Chronicles

I just think the game fails at some very small but critical facets, and as a result the game has lost some of the charm it could have had.

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60

DailyGame

Would have made a better GBA game.

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60

games(TM)

Its presentation and entirely un-engaging story let it down, but the game itself is very much worth playing after those suffocating first few hours. [June 2006, p.127]

60

NTSC-uk

A competent, enjoyable game with lots of depth and strategy options, sadly spoiled by the aforementioned niggles.

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60

1UP

Lost Magic lacks a compelling story or decent balance for the single-player mode, so Wi-Fi battles are pretty much the selling point here. The question is whether or not that's enough, in your opinion, to overcome the game's innate shortcomings.

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60

Modojo

Despite the game's shortcomings in terms of its presentation and play quirks, it still scores in one major category- multiplayer.

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60

Eurogamer

Furiously frustrating. The game pitch works wonderfully in the realm of theory but in practice its problems undermine most of the flashes of brilliance.

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60

Game Informer

The real-time combat adds an element of urgency, but the repetitive battles and clumsy controls dull that edge early on. [Jun 2006, p.118]

55

Digital Entertainment News

A solid gameplay mechanic in search of a home.

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50

Edge Magazine

In the end, though there is little average about either its elegant successes or its needless failings, between them they leave Lost Magic hanging in the balance. [June 2006, p.97]

50

GameCritics

Parts of LostMagic are brilliant. But that brilliance gets bogged down in physical awkwardness and bad artificial intelligence.

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50

Electronic Gaming Monthly

Online multiplayer matches fare a little better, as the thrill of assaulting your friends with monster rushes and souped-up spells momentarily overshadows the lingering control and A.I. issues. [Jun 2006, p.121]

42

Game Revolution

If it weren’t for the terrible plot, awful A.I., frustrating missions, and rampant slowdown, it might boil down to some magic worth finding. In the end, this weird hybrid is a mage of many schools, but a master of none.

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40

G4 TV

Lost Magic for the Nintendo DS combines all the fun of drawing letters, trying to remember arcane symbols, dying repeatedly, cursing like a sailor at having died repeatedly, and getting carpal tunnel syndrome repeatedly tapping a stylus against a touch screen in order to fast-forward through a series of conversations that manage to be simultaneously inane and overlong.

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40

Yahoo! Games

While the symbol-drawing controls and cunning elemental system are deep and enjoyable, the rest of the game drags it down to a level of tedium from which even the competent multiplayer can't rescue it.

Read Full Review >

What Our Users Said

The average user rating for this game is 9.6 (out of 10) based on 18 User Votes

Note: User votes are NOT included in the Metascore calculation.

Bradley E. gave it a10:
this game will have you hooked but you have got to spend a life time training your little monsters. i recomend it to any magic loving person.

Drew F. gave it an8:
If you only spend 10 minutes with this game, then you will undoubtedly walk away unimpressed. This is one of those games where, if you give it a try, you REALLY do have to give it at least 2-3 hours of your time and THEN pass judgement. There's surprisingly deep gameplay here, once you unlock the ability to cast double and triple runes. Unit AI is painfully bad, but, you get used to it and learn to work around it. There' s a good game in here to be find by the patient.

[Anonymous] gave it a10:
The more you play this game the more fun it is. You control the the spells with your stylus and the more accurate they are the better results. There are so many spells and monsters in so many combinations you get better all the time. it doesn't lose the challenge though.

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