|
How Metascores Are Calculated
86
Advance Wars: Days of Ruin
Stars indicate the most critically-acclaimed games. |
Descend into the gothic Sci-Fi world of Lunar Knights and take control of two warriors on a quest to reclaim the world from the vampiric legion. Spin together tornados, guide down flaming meteors, and blow together snowstorms in Kojima Productions first ever title on the DS. Two different heroes with unique powers and weapons. In-game day/night cycle and weather affects gameplay. Use the touch pen to solve puzzles and guide your vehicle through 3D shooter mini games. [Konami]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
95
91
90
90
Hardcore Gamer Magazine
Lunar Knights is a game that manages to feel really fresh and original despite sticking to material that's as traditional as it gets in a video game. [Apr 2007, p.48]
90
90
90
88
86
85
85
Play Magazine
The highlight of Lunar Knights is how the game unfolds. [Mar 2007, p.64]
85
84
84
83
Official Nintendo Magazine UK
The story is nothing new and the spaceship parts are a bit rubbish, but Lunar Knights is an action-packed quest with plenty of depth and non-stop battling. [Apr 2007, p.86]
83
83
83
82
NGamer UK
A little low on humour and a little high on fiddliness, this is otherwise a nice RPG to sink your teeth into. [Apr 2007, p.68]
82
80
Electronic Gaming Monthly
The same addictive Zelda-meets-Metal Gear gameplay returns here, and its satisfying mix of slashing, shooting, and roleplaying never disappoints. [Mar 2007, p.94]
80
80
80
Nintendo Power
Lunar Knights, the first title from Kojima Productions for the dual-screened handheld, is a supremely polished action-RPG in which you slay the bloodsuckers and their monstrous minions with two very different protagonists. [Mar. 2007, p.89]
80
GamePro
The spiritual sequel to Konami's solar sensor enabled "Boktai: the Sun is in Your Hand," Lunar Knights is a deep action-RPG that could have been a DS classic if it weren't for a couple of major blemishes that detract from the game's greatness...Chief among these is the lackluster character development.
80
80
Games Master UK
Goes beyond mere hack and slash with a genuinely thoughtful approach to combat. [June 2007, p.80]
80
80
games(TM)
Maybe Lunar Knights doesn’t have enough moments you’d really describe as spectacular, but similarly you’ll rarely be playing without a smile on your face. [Apr 2007, p.100]
80
G4 TV
With more time and a more powerful platform behind it, the DS sequel takes the notion of a weather-dependent adventure and makes a well-rounded game of it. There’s less frustrating randomness, less tedious stealth gameplay. Instead, there’s more fun – more depth, more action, and more cute ideas that actually work.
80
80
70
Edge Magazine
Fast, engrossing and perfectly attuned to the needs of a handheld, Lunar Knights addresses the previous games’ failings without feeling like a retreat, providing refinement without too much dilution. [Apr 2007, p.86]
70
70
70
Christine gave it a7: Noah W. gave it a7: Steven C. gave it an8: Adam P. gave it a5: Yuma M. gave it a9: Claude V. C. gave it a10: |
||||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||||