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Lunar Knights

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Lunar Knights
82
8.6 User Score:

Generally favorable reviews

Based on 39 critic reviews
How did we calculate this?

Based on 12 votes
Read user comments
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Game Info

Publisher: Konami

Developer: Kojima Productions

Genre(s): Adventure, Role-Playing Game

Players: 1

ESRB Rating: E10+ (Everyone 10 and Older)

Release Date: February 6, 2007

Summary

Descend into the gothic Sci-Fi world of Lunar Knights and take control of two warriors on a quest to reclaim the world from the vampiric legion. Spin together tornados, guide down flaming meteors, and blow together snowstorms in Kojima Productions first ever title on the DS. Two different heroes with unique powers and weapons. In-game day/night cycle and weather affects gameplay. Use the touch pen to solve puzzles and guide your vehicle through 3D shooter mini games. [Konami]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100

GameShark

The gameplay is multilayered, the storyline is deep and the overall presentation is the most polished we've seen in a long while.

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95

Nintendojo

With ease, Lunar Knights brings a whirlwind of different elements together in smooth, polished style.

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91

GamingTrend

15 hours worth of dungeon-crawling fun. There are enough challenges, random things to do, and sheer fun to keep people entertained for the entire length.

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90

Cheat Code Central

The stylus is used to direct your craft and also to target the enemy. It requires some practice, but it's a great addition to the gameplay.

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90

Hardcore Gamer Magazine

Lunar Knights is a game that manages to feel really fresh and original despite sticking to material that's as traditional as it gets in a video game. [Apr 2007, p.48]

90

Pocket Gamer UK

Dazzingly deep, Lunar Knights is a complex and satisfying game with some nice tricks up its sleeve, although it is short by role-playing standards.

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90

1UP

Lunar Knights is easily one of the finest games to date for Nintendo DS. Like the bard said, it plays just as sweet by any other name.

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90

GameSpy

Issues with spaceships aside, this is a terrific title. If you loved the Boktai games this is the best you're going to get for a sequel.

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88

GameBrink

Boktai DS is a fun little ARPG presented in pretty much the same fashion as the previous GBA games but, with the introduction of the new weather and team system, the game has added depth to it. [JPN Import]

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86

Worth Playing

The solar sensor may have been a huge turn-off for many gamers, but Kojima took a hint and removed it from Lunar Knights. What you are left with is a very fun vampire-slaughtering game that doesn't lose any of its charm (especially if you still use a "Boktai" game for a solar sensor).

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85

WHAM! Gaming

It should be no surprise that such an original title was conceived by Kojima, the talented peeps who brought us the Metal Gear Solid series.

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85

Play Magazine

The highlight of Lunar Knights is how the game unfolds. [Mar 2007, p.64]

85

ZTGameDomain

With a bigger focus on action the sequel seems more suited as a handheld game than its predecessors, thus making it yet another must own DS title.

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84

GameZone

The game is really fun to play since you have the ability to change between two main characters. Another thing that really helps breakup the repetition is when you are flying up in space to purify the vampires.

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84

GameSpot

With a lengthy, engaging story, great production values, and loads of interesting gameplay touches, this is an action adventure game that's worth the challenge.

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83

Official Nintendo Magazine UK

The story is nothing new and the spaceship parts are a bit rubbish, but Lunar Knights is an action-packed quest with plenty of depth and non-stop battling. [Apr 2007, p.86]

83

RPG Fan

A weak story and semi-clunky controls prevented the game from being a lot more enjoyable. Regardless, it's a good game that has some great style and music with very interesting concepts.

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83

Game Chronicles

I am big fan of Final Fantasy III for the DS, but the change of pace in Lunar Knights was quite refreshing. I didn’t like the use of colors as much in Lunar Knights though.

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83

Game Revolution

They did a great job with the sound and voices. The key is that they used enough voice to evoke the right feeling, but not so much that you could hear the always-crappy acting and repeated use of the same five people.

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82

NGamer UK

A little low on humour and a little high on fiddliness, this is otherwise a nice RPG to sink your teeth into. [Apr 2007, p.68]

82

IGN

Lunar Knights retains a lot of the elements that made the Boktai experience so much fun, and opened things up by taking out the sun sensor that essentially tied a hand behind gamers' backs.

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80

Electronic Gaming Monthly

The same addictive Zelda-meets-Metal Gear gameplay returns here, and its satisfying mix of slashing, shooting, and roleplaying never disappoints. [Mar 2007, p.94]

80

Game Informer

Sure, leveling up and collecting new items requires nothing more than going through the motions for seasoned gamers. But any title that can throw in as many new systems and nail the core gameplay as well as Lunar Knights does has a spot waiting for it in my library.

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80

Modojo

More Castlevania than Metal Gear, but who could fault Konami for bringing their two best franchises into a beautiful marriage?

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80

Nintendo Power

Lunar Knights, the first title from Kojima Productions for the dual-screened handheld, is a supremely polished action-RPG in which you slay the bloodsuckers and their monstrous minions with two very different protagonists. [Mar. 2007, p.89]

80

GamePro

The spiritual sequel to Konami's solar sensor enabled "Boktai: the Sun is in Your Hand," Lunar Knights is a deep action-RPG that could have been a DS classic if it weren't for a couple of major blemishes that detract from the game's greatness...Chief among these is the lackluster character development.

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80

Digital Entertainment News

It's a great core game with a few mediocre elements surrounding it.

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80

GameDaily

Despite the fact that the game comes to an end quicker than expected, fans of Kojima's work and action/RPG games should pick it up without hesitation. Lunar Knights shines brightly... even without the power of the sun.

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80

Games Master UK

Goes beyond mere hack and slash with a genuinely thoughtful approach to combat. [June 2007, p.80]

80

AceGamez

What it lacks in original material it more than makes up for in presentation and near perfect execution.

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80

games(TM)

Maybe Lunar Knights doesn’t have enough moments you’d really describe as spectacular, but similarly you’ll rarely be playing without a smile on your face. [Apr 2007, p.100]

80

G4 TV

With more time and a more powerful platform behind it, the DS sequel takes the notion of a weather-dependent adventure and makes a well-rounded game of it. There’s less frustrating randomness, less tedious stealth gameplay. Instead, there’s more fun – more depth, more action, and more cute ideas that actually work.

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80

Thunderbolt

Few poorly-implemented gimmicks aside, the game is a solid enough title for DS owners to look into. The game is far from perfect, but it works.

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80

NintendoWorldReport

There's a good balance between the action and RPG elements, and the subtle depth of the battle system is aided by quick weapon selection. Plus, the final dungeon shows that the new dual-character system has some potential for cooperative play in the future.

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70

Edge Magazine

Fast, engrossing and perfectly attuned to the needs of a handheld, Lunar Knights addresses the previous games’ failings without feeling like a retreat, providing refinement without too much dilution. [Apr 2007, p.86]

70

VGPub

If you’re looking for a game that has many different game elements to it and a story you’ll need to take a few drops of acid to understand, this is your game.

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70

Games Radar (in-house)

Even though the game's pacing and long-winded conversations don't always make for the most ideal portable gaming experience, this is still a really solid adventure.

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70

Eurogamer

Lunar Knights is a plain idea wrapped in an ornate cloak; peek underneath and its fleshy action adventure innards look a little bony. Crucially, without the sunlight gimmick it's lost the ability to truly stand out from the crowd.

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67

Gaming Age

The gameplay and story aren’t completely original and short. The game does look great and the soundtrack is extraordinary.

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What Our Users Said

The average user rating for this game is 8.6 (out of 10) based on 12 User Votes

Note: User votes are NOT included in the Metascore calculation.

Christine gave it a7:
It's a bit short, but the story is actually alright. I found it a bit hard too, which made me not want to play it again.

Noah W. gave it a7:
Great game that is enjoyable as long as the story continues, its replay value is horrible.

Steven C. gave it an8:
Lunar Knights is an isometric based realtime-fighting RPG that puts you as two main switch-anytime characters (Luneth, a close range melee specialist, and Aaron, a more ranged attack choice) who are fighting vampires and er... well I wont spoil anything but let's just say the local crack addicts sometimes make more sense than this storyline. ANYWAYS. essentially you go through the game like most rpgs - kill monsters, get experience, level, get new weapons, items, etc. - The interesting ideas is the weather system. When you kill a boss, you gain these little elemental aliens (yep.) which open up new climates (dry, hot desert, cold, windy arctic etc), and also can be applied on your weapons for added elemental damage (fire blob weak to frosty alien, ability to destroy "elemental blocks" that block path etc) - and also positioned around are weather dependant enviroments (rainforest climate promotes the growth of vines, allowing you to climb up to previously unreachable areas, that kinda thing), which can be a pain in that if you DO want to change the climate, you have to go back to the main map screen and chat to this crazy scientist, for the most part you'll be making note of these areas and coming back to them later. A nifty little feature is if you have the right enviroment for the alien, you can blow into the mic every so often and they'll perform a special action (fire alien does damage, earth alien heals). The game features 3 main stat bars - HP, Energy (which is used for your elemental attacks and running, and can be replenished depending on the ammount of light / time of day), and your TRC gauge, which when full, you can select a little alien of your choice and do some SUPER MEGA ATTACK. Unfortunatley, its not too hard to fill, and it CAN make some boss fights really quite trivial. other than that its just pretty cool. You'll most likely finish the game around 20 hours unless you're being super thorough - luckily there is some replayability in it (so I hear). A hard mode becomes unlocked and also a large tower full of traps and moster that generally what your face in their mouth. It's a fairly simple game bar the neat little tricks and ideas here and there, but that doesnt stop it from being an enjoyable game.

Adam P. gave it a5:
Boring, boring, boring. Sparse level design, awkward controls, mindless combat. I couldn't make it past the nine hour mark. Beautiful, but dull.

Yuma M. gave it a9:
A action rpg worth getting for the nintendo ds system. a must oun game for your gaming collection. someting you would expect from the makes of metal gear solid.

Claude V. C. gave it a10:
This is one heck of an experience. Once it starts, you can't put Lunar Knights down.

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