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How Metascores Are Calculated
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Stars indicate the most critically-acclaimed games. |
(Also known as "Actionloop" and "Puzzleloop") Marbles are exclusively controlled by the stylus in this title that satisfies even the strongest puzzle addiction. Marbles are rolling relentlessly down a twisted track toward you. Stop them by launching launch new marbles with your stylus. When three or more like-colored marbles match up, they vanish. Tons of power-ups, multiple tracks and a great multiplayer mode make Magnetica a must for puzzle/action fans. Innovative use of stylus to flick marbles.Ultrarealistic magnetic physics: Launched marbles will curve toward like-colored balls. Three single-player modes: Challenge, Quest and Puzzle. Multiple paths and scads of power-ups and hazards will keep you on your toes. Consult the all-in-one dashboard on your top screen. Show off your Magnetica personalty by battling a friend head-to-head. Single-player items boost your score, slow down or stop time, or reverse the course of the marbles. Versus weaponry includes Ion Clouds (smoke screens you'll have to blow away via the DS mic), Recoils (which block marbles), Black Holes (which suck up launched marbles), Viruses (which deflect marbles) and Gravitons (which alter the path of launched marbles). A seemingly endless array of fresh twists will keep drawing you back to single-player Magnetica. Switches, tracks that pass over or below each other, and moving barriers that deflect marbles will keep you flicking marbles for hours. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 83
80
80
Nintendo Power
IF you're looking for a break from "Tetris DS" or just a good challenge, Magnetica has it. [July 2006, p.94]
80
80
80
80
NGamer UK
Another excellent addition to the DS's catalogue of puzzlers. It's the clacking sounds that do it for us. And the pretty colours. Mmm. [Nov 2006, p.71]
80
80
Games Master UK
All the qualities you'd want from a puzzle game. Classy. [Mar 2007, p.84]
78
78
75
75
Armchair Empire
Magnetica probably won’t gain any converts to the puzzle genre. It’s repetitive, can often be frustrating, and it’s based on a game that’s been around since 1998, however, for quick play sessions for puzzle fans, Magnetica is worth the $40US. For everyone else, it’s harmless, it does what it does and it does it well, but if you’re not interested in puzzle games don’t worry about missing anything.
75
73
Game Informer
This is a simple concept you must have certainly seen before, but it's just as fun on the touch screen as it is with a more convvential scheme. [Aug 2006, p.92]
70
70
70
60
60
Edge Magazine
Despite the obvious staying power of the game’s mechanics that has made it a hit in all its various iterations, it strains to push itself beyond its one-note colour-matching principle into truly engaging puzzling. [Aug 2006, p.92]
60
60
60
60
60
60
WHAM! Gaming
60
55
52
Official Nintendo Magazine UK
Merely average: fun in short bursts but don't expect to be playing it in a few months' time. [Mar 2007, p.89]
50
42
Game Revolution
Though Magnetica is a decent little puzzler, it’s also available all over the Internet in a million different versions, almost all of which are cheaper than this full $34.99 price tag. You're intelligent enough of a consumer to know that makes this a hard sell, and in this case, knowing is half the puzzle.
Tony G. gave it a9: Blade gave it a9: Laurel O. gave it an8: |
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