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Players assume the role of either a human male character named Vent or his female counterpart, Aile, who are employees of the Girouette Express, a courier service that takes jobs transporting anything to anywhere. On a job accompanying their boss, Girouette, to transport a package containing Model X and Model Z Biometals, they are attacked by a mysterious group of Mavericks who seeks to take the material for themselves. During the scuffle, the Model X Biometal is absorbed into the main character, causing a transformation into Model X form while the Model Z Biometal fuses with Girouette. Facing innumerable enemies, Girouette lends his newfound power to his employee and the two substances combine to form Model ZX. With powerful abilities at their disposal, they must discover who the menacing enemies are and what they are ultimately after. [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 92
91
Gaming Age
Mega Man ZX features some amazing production values, great game design, and even some inventive and sensible usage of the dual screen format. Outside of the somewhat confusing world map, I just can’t think of a single complaint about the game—it’s solid on every front, excelling in a few key places.
90
90
Play Magazine
Easily the best looking game in the series. [Sept 2006, p.65]
90
86
85
Nintendo Power
Hard-core gamers won't be disappointed. [Oct. 2006, p.90]
85
83
82
80
80
80
78
77
76
75
75
74
NGamer UK
This is Mega Man done right, not New. Don't expect to get too fresh with the touch screen, either. [JPN Import, Oct 2006, p.56]
70
Game Informer
The core gameplay(which is lifted almost entirely from the Mega Man Zero series on GBA)is nearly perfect, but nobody bothered to implement all of the other things that a game needs to be truely exceptional. [Oct. 2006, p.112]
70
70
Games Master UK
Pretty, playable, but predictable. [Oct 2007, p.85]
70
Official Nintendo Magazine UK
A decent Mega Man outing, just one that disappoints with its willingness to lazily sit back and join the dots rather than trying to push the DS hardware at all. [Aug 2007, p.78]
70
70
68
Electronic Gaming Monthly
This latest case of sequelitis attempts to keep things fresh by making a few minor changes to the familiar Mega Man formula. Notably, the nonlinear world gives some freedom to the series--but at a cost. [Oct. 2006, p.118]
67
60
60
games(TM)
This isn’t the best Mega Man game ever made, but those with the patience to tolerate the game’s flawed attempt to add depth to the series will find an enjoyable shooter underneath. [Aug 2007, p.122]
60
EuroGamer
Blind jumps, enemies that re-spawn almost instantly combined with boss battles that often require repeated attempts make this a difficult game. But the formula has been expertly updated here and, while the game never achieves the excellence of those titles from which it draws heavy inspiration, this is still a competent and engaging proposition.
60
60
58
MegmMan Fan X gave it an8: Raymundo R. gave it a10: Ben G. gave it a1: Tupac gave it a7: Mrt M. gave it a5: Darren Z. gave it a6: Nate B. gave it a7: |
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