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How Metascores Are Calculated
86
Advance Wars: Days of Ruin
Stars indicate the most critically-acclaimed games. |
Myst is an immersive experience that draws you in and won't let you go. You enter a unique setting, venturing alone to varied times and places, the worlds that compose Myst. There are no instructions, and you encounter no living beings but soon realize your actions may help individuals who are somehow trapped in a parallel dimension. You don't so much play Myst, as experience it. Of course you must solve a multitude of puzzles, mazes, and problems, but Myst's principal attractions are its environment and the underlying intrafamily drama that unfolds as you explore. Unlike most adventure games, Myst offers no inventory, no death, and no dialogue. Although puzzles don't seem to have much direct connection to the game, they share a commonality. They take on many forms but follow a consistent thread. Some puzzles are very challenging, even obtuse, creating an odd paradox: many buy Myst, but few complete it. It is immensely popular, but most nonadventurers quit in frustration. Fortunately, Myst's popularity has spawned several online sites for hints, walk-throughs, and even saved games . The nonlinear gameplay of Myst lets players go anywhere at any time. Unlike other adventure games, Myst has no inventory, and players never die. Incredibly detailed, Myst offers more depth than any other CD-ROM game to date. [Midway]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 70
68
Games Master UK
A compelling, sometimes rewarding, but ultimately frustrating adventure. [Feb 2008, p.64]
63
Official Nintendo Magazine UK
Quite why they didn't simply make a new Myst specifically for the DS is the real mystery. [Feb 2008, p.84]
59
50
50
Nintendo Power
Myst DS isn't a terrible game, but don't expect to relive the sense of awe you got from the original. [Apr 2008, p.87]
31
Electronic Gaming Monthly
This is a weak port that doesn't do Myst justice; it's not worth a revisit even for nostalgia. [June 2008, p.87]
30
25
Play Magazine
What potential it still may hold is then nearly erased by a slipshod port to the DS and the realization that, on a screen this physically small, solving puzzles that rely so heavily on visual clues is an exercise in frustration. [May 2008, p.65]
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