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How Metascores Are Calculated
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1 vs. 100
Stars indicate the most critically-acclaimed games. |
You slowly come back to life in your spacecraft. It feels like you were unconscious only for seconds. Faded impressions of pain and humiliation dominate your thoughts. Instinctively, you look up at your console; it’s still indicating a destination. Upgradeable weapons and sub-weapons, boasting tons of fire power to decimate your enemies. Touch screen features such as boss scanning, on-the-fly weapon management, live radar and hyperspace controls. 10+ stages to conquer; battle through environments like subterranean minefields, arctic mountains and hell-like lava fields. Unlockable features and game modes add re-playability once players complete their campaign. 2-player co-op and head-to-head wireless functionality. Online ranking system via www.nanostray.com allows players to post their high scores and compete against best in the world. [Majesco]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 93
88
85
85
85
Play Magazine
Highly replayable. It's also insanely beautiful. I'll wear this cart out; it's just a remarkable old-school shooter. [Aug 2005, p.55]
85
84
82
82
80
Nintendo Power
A great introduction to space shooting for the DS and a worthy successor to "Shin'en" and Majesco's "Iridion" games for the GBA. [Sept 2005, p.85]
80
80
80
80
80
Game Informer
Even with the touch screen, there's not a lot new here, but it's definitely an engaging addition to the DS family. [Sept 2005, p.115]
79
76
75
75
74
Jolt Online Gaming UK
Nanostray is great fun to play. Unfortunately, the “nano” part of the title seems to be indicative of it having the lifespan of a gnat, and the gulf between the extremely easy (but great) Adventure mode and the overly-hard Challenge mode (which will put off all but the most ridiculously hardcore) is baffling.
70
70
70
70
70
70
70
69
Worth Playing
68
65
65
65
65
60
60
60
58
50
Edge Magazine
If there isn't a great deal of sophistication, there also isn't much in the way of mucking around. Flying up the screen making things go pop has been reliably entertaining for decades. [Oct 2005, p.95]
50
Zethrin H. gave it a10: Mihailo D. gave it a10: Huker gave it an8: Aero P. gave it a7: Rob S. gave it a9: Frank D. gave it a10: You guys aren't shmups fans . gave it a9: |
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