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How Metascores Are Calculated
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Stars indicate the most critically-acclaimed games. |
Uncover all the mysteries of Ninja Gaiden Dragon Sword as you fight enemy ninjas and battle various fiends while taking on the role of Master Ninja, Ryu Hayabusa, in an all new storyline for the Nintendo DS. Innovative DS Stylus Functionality: Smoothly maneuver and fight through levels with the intuitive operaton of the DS stylus. Hold the DS with one hand like a book to assist in the operation of the stylus which allows players to view a wider range of scenes. Cast Ninpo (Ninja Magic) by Letter Input Using the DS Stylus, draw various letters to quickly execute numerous types of Ninnpo. Experience Team NINJA's first original action game for the Nintendo DS. [Tecmo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
98
95
Play Magazine
It's so beautiful--so far superior visually to anything on the DS--that it's the kind of game that makes it worth buying the system for. [Apr 2008, p.68]
94
91
90
90
90
90
88
86
Electronic Gaming Monthly
As an example of how to forge a modern action game for DS, Dragon Sword has no equal. [Apr 2008, p.80]
86
86
85
85
85
Hardcore Gamer Magazine
It's an interesting evolution of the brawler, a neat implementation of DS controls, and a worthy successor to its notorious forefather. [Spring 2008, p.53]
85
Nintendo Power
At approximately five hours, Dragon Sword is a bit on the short side, but I have a tough time complaining when those five hours are so tight and extremely polished. [Apr 2008, p.84]
85
85
85
84
83
82
NGamer UK
Proves, once again, that the stylus is god's gift to control schemes. Ludicrously well done. [June 2008, p.59]
82
82
Official Nintendo Magazine UK
A flawed but very impressive romp that really puts the DS through its paces. [July 2008, p.78]
81
Games Master UK
Rivals "Zelda" as a technical achievement, but the hardcore credentials have taken a knock. [June 2008, p.73]
80
n-Revolution Magazine UK
One of the flashiest DS games yet. [Issue#22, p.84]
80
Maxi Consolas (Portugal)
Dragon Sword is possibly the most visceral game in the Nintendo portable console. The story mode feels a bit short, but the combat system is very addictive and perfectly fitted to the DS potential. [June 2008]
80
games(TM)
The immaculate structure and pacing of the game further exemplifies the developer’s intelligence, distilling the essence of the console experience perfectly. [July 2008, p.118]
80
80
Pelit (Finland)
One of the best action games made for Nintendo DS. [Sept 2008]
80
LEVEL (Czech Republic)
Except unusual controls this is an ordinary (but definitely not bad) hack’n’slash game. It’s more accessible and easier than episodes for "bigger" consoles, so you can finish it in at most seven hours. [Aug 2008]
80
80
80
80
80
GamePro
As a standalone DS game, Ninja Gaiden: Dragon Sword is an amazing adventure almost at the level of "Legend of Zelda: Phantom Hourglass". [Apr 2008, p.79]
80
80
80
78
70
70
70
70
Edge Magazine
Team Ninja's finest, most intelligent game since Ninja Gaiden Black, it leaves high hopes for the imminent 360 sequel. [June 2008, p.92]
65
Destructoid
To be fair, Dragon Sword is a blast to play and there’s nothing that really comes close to the same experience on the DS. But when it takes roughly five or six hours to complete a game -- and most of those six hours are spent reliving some of the best moments from the first hour and a half -- something feels a bit off.
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