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How Metascores Are Calculated
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Animal Crossing Calculator
Stars indicate the most critically-acclaimed games. |
One day a mischievous wizard came up with a mysterious invention called “Ghost Ink.” When something is drawn using this ink, it turns into a Ghost. These ghostly tricksters would then jump into pictures and books, to pull pranks and cause havoc around the world. Our hero, Pac-Man, has taken his mighty Magic Pen – the only weapon that can defeat these Ghosts, and locked all the Ghosts inside a book. But before he could turn the Ghosts back into the Ghost Ink, he was also captured within the book! You must now take over Pac-Man’s quest to defeat the mischievous Ghosts. Use the stylus to draw Pac-Man, control his movements to eat up all the Ghosts on the screen. Travel from the lower to the upper screen to collect items and accumulate points. Can you bring peace and quiet back to the world with the Magic Pen? [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 89
87
86
84
82
Nintendo Power
Probably one of the most innovative gameplay ideas you'll ever see. Pac-Pix will be remembered 10 years from now. [June 2005, p.96]
80
80
80
80
Cheat Code Central
It shows the potential of the DS by exploiting its uniqueness, something that these next-gen console and future next-gen consoles will not be able to touch. Literally.
80
80
79
78
78
Game Informer
A satisfying, inventive title for the DS crowd. [June 2005, p.137]
75
75
75
75
70
Pelaaja (Finland)
Pac-Pix is an imaginative experiment which shows that developers are getting to grips with the DS and the machine can offer new kinds of interesting gameplay. [July 2005, p.75]
70
70
70
70
70
70
69
68
Electronic Gaming Monthly
A genuinely fun game that makes clever use of the DS's touch screen. [June 2005, p.107]
67
65
Play Magazine
A challenging drawing/action/puzzle game that delivers a unique take on a venerable classic. [May 2005, p.72]
60
60
60
50
games(TM)
A great concept that’s bereft of longevity... It’s definitely a title that needs to be experienced, but whether it should sit proudly on your gaming shelf is less certain. [July 2005, p.113]
50
50
50
50
Citrusponge S gave it a6: Roland L. gave it a9: Caith S. gave it a6: |
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