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How Metascores Are Calculated
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Age of Empires: Mythologies
Stars indicate the most critically-acclaimed games. |
For the first time ever, the player is a Pokémon, speaking and interacting with other characters in a world populated only by Pokémon! Features a deep, involving and dramatic story brings the player into a world of Pokémon not seen or experienced before. Strategic battles enhance the adventure. Randomly generated dungeons make every mission unique. One day the player awakens to find that he or she has been turned into a Pokémon. The land is being ravaged by natural disasters so the player decides to form a rescue team with a partner Pokémon. The player can interact with many different Pokémon on various missions while trying to uncover their true purpose and destiny. An engrossing story of adventure, redemption and, most of all, friendship. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
93
85
83
80
80
Nintendo Power
Mystery Dungeon is not perfect, but its robust and original aspects form a game more solid than many expected. [Nov. 2006, p.86]
80
75
72
72
70
70
Official Nintendo Magazine UK
Although the idea is interesting and the thought of being a Pokemon instead of training one is a fun twist, it's a shame the game itself is a bit of a let-down, with repetitive and boring missions. [Dec 2006, p.90]
70
VideoGamer
Anyone with an established affection for roguelikes (apparently there are a lot of you) and even the slightest liking of Pokémon will really enjoy this. And ultimately, I did too - played one mission at a time, Mystery Dungeon's old-fashionedness in the context of the adorable setting is charming, and you can't fault it for a lack of longevity.
70
Games Master UK
A nice twist on the Pokemon formula, but this isn't the stuff of greatness. [Christmas 2006, p.58]
70
Yahoo! Games
Something of a guilty pleasure. Objectively, it's not a good game at all -- it's ill-suited to its platform, repetitive to the extreme, too easy, presented with little flair, and a mere shadow of the best that both Pokemon and dungeon crawlers in general have to offer. But it's still sitting there in our DS's slot, waiting for the next time we have ten minutes of downtime.
70
65
60
60
60
56
55
55
NGamer UK
Dungeon-crawling is deadly dull. [Dec 2006, p.50]
52
50
50
50
50
48
40
30
30
Game Informer
Simply put, this game is bad and I hate it. [Nov. 2006, p.140]
Tony H. gave it a3: Robert C. gave it a0: Caz C. gave it a6: Adam E. gave it a0: Mc Mucrkle gave it a0: Weronika C. gave it a10: Justin B. gave it a9: |
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