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Skate It has Nintendo players riding with the skate pros, owning the best spots in San Vanelona and pulling off the sickest tricks using the popular FlickIt controls. Loaded with all-new gameplay features, Skate It breaks new ground by introducing innovative support for the Wii Balance Board which gives players a fresh way to create their own signature skateboarding style. Skate It unleashes the FlickIt revolution on to the Nintendo platforms, letting gamers use the Wii remote or the Nintendo DS stylus to string together their best tricks for the ultimate skate line. The Wii remote becomes a skateboard and reacts to gestures that mirror actual skate flips and moves. Players can also deepen this experience by planting their feet on the Wii Balance Board. Skate It brings the Skate franchise to a new level of creative ingenuity and gameplay excellence. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 80
GameSpy
Skate It's fun comes from the using the Stylus in creative ways to pull off tricks that aren't really exaggerated at all. Sure, grinding is a little easier on this version of the game than any other console, but most of the other tricks could be seen on any standard skate video. The uniqueness of this game comes from how you play, not what you pull off. Skate It isn't perfect, but it's no poser either.
79
78
75
75
NGamer UK
There's loads to do. [Feb 2009, p.77]
74
72
Games Master UK
Less accessible and trickier to control, but it offers similar satisfaction to the console Skates. [Feb 2009, p.82]
72
70
70
60
Gamervision
Once again, EA has managed to innovate in a genre that had grown stale and tedious. With its numerous graphical glitches, control issues, and overall lack of polish, it’s obvious that Skate It is a first effort. Still, pulling off big tricks (and even small ones) can be very satisfying, and there’s a real feeling that this is a series that will benefit greatly from further iteration.
58
55
Nintendo Power
You spend more time keeping a grip on the handheld than dealing with the game's challenges. [Jan 2009, p.90]
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