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How Metascores Are Calculated
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Age of Empires: Mythologies
Stars indicate the most critically-acclaimed games. |
FILM: Spider-Man 2 for the Nintendo DS follows the storyline of the summer smash hit Spider-Man 2 over the course of over a dozen missions. In addition to running into the movie's main meanie Doctor Octopus, classic Spider-Man villains such as Mysterio also make an appearance. Spider-Man 2's graphics are an impressive mix of 2D and 3D. As Spider-Man swings and springs through the city, the levels rotate as they scroll, which really adds a great feeling of depth to the action. Some encounters switch the viewpoint to first person, such as the epic battle with Doc Ock on top of the runaway train. It's great fun to be able to recreate virtually all of Spider-Man's moves from the Nintendo GameCube game, from his punishing attacks to his trademark web swinging specialties. Spider-Man 2 does an excellent job of mixing traditional gameplay elements with new touch-screen action. In one boss battle, for example, you have to guide Spidey to computer terminals on the upper screen, then use the touch screen to solve puzzles by moving switches with your finger or stylus. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 92
Game Chronicles
Using a masterful combination of web shoot and D-pad combinations you can swing, or zip line vertically or horizontally across rooms. Everything feels so natural, just like a full-size console. Some of this can be attributed to the DS design but there is no denying that the design team put a lot of effort into the gameplay mechanics.
88
87
87
eToychest
It offers enough action for fans of brawlers to sink their thumbs and teeth into, and its controls are simple and intuitive enough for a novice to pick up and enjoy. Spider-Man 2 is one of the most enjoyable DS launch titles, and even outside of that thinking it is a tremendous effort and a fabulous game.
87
85
84
Gaming Illustrated
Easily the most impressive feature of the graphics is the level of detail with the fluid motion with all the characters in the game. It's almost a combination of 2D characters running around in a 3D world, but there's no denying that the graphics are amongst the best on hand-held devices at this time.
77
76
75
75
75
Play Magazine
This is one very long, very impressive game. [Jan 2005, p.84]
72
70
Nintendo Power
Most missions have you searching high and low for scattered enemies or citizens in need, which can get unreasonably tricky in time-limited situations. [Feb 2005, p.114]
70
70
70
Yahoo! Games
70
70
70
68
66
65
60
GameSpot
Yet while Spider-Man 2 sure looks great, it suffers from extremely frustrating level design (and it doesn't really take advantage of the dual-screen layout of Nintendo's new portable, either). Some of these levels can be so annoyingly difficult that they'll make you want to wreck your brand-new Nintendo DS.
60
Cheat Code Central
While it's not short on game, it does come up short on gameplay, and that's the important thing. It's fun to swing around the pseudo 3D cities, but the level of difficulty unhinges things later on.
60
Game Informer
The level designs are simply atrocious and have no flow to them whatsoever. [Jan 2005, p.145]
60
GameSpy
A reasonably solid action game with some extremely annoying but often fun elements. There's no doubt that with some ingenious multiplayer modes and some creative thought behind a better set of touch-screen features that Spider-Man 2 would have faired much better overall as an entertaining piece of software on the Nintendo DS.
60
60
60
60
55
55
50
50
50
48
43
40
Thunderbolt
The game’s combat system needs an overhaul, the levels lack inspiration, and the presentation will make your eyes water. When compared with its contemporaries, this game lacks the shine and polish that gamers are expecting when they try out their DS for the first time. This is shameful way to start the new batch of DS games.
40
GamePro
The most prominent problem Spider-Man 2 suffers from is its convoluted indoor levels. Oftentimes, you need to search areas for a set number of criminals to bop or hostages to free. But without a map to consult, too much time is spent frustratingly backtracking and combing through every nook and cranny you've already visited.
40
40
games(TM)
Full credit to Vicarious Visions for creating a whole new game instead of porting the GameBoy Advance version to the DS but, unfortunately, it’s hard to tell what it achieved by doing so. [Jan 2005, p.121]
33
Gaming Age
There's no entertainment in combing through a burning building for five victims or hunting down the twenty-three convicts that just escaped from a bus, especially after you've spent five minutes trying to find that last victim. More infuriating is when you finally find that last victim or bad guy, only to die and have to repeat the whole process.
33
30
GMR Magazine
Actually manages to make use of the touch screen in an interesting, though not vital, manner. It's too bad that the rest of the game is awful. [Feb 2005, p.111]
Ryan J. gave it a7: Bo H. gave it a1: Steven J. gave it a9: Ken C. gave it a6: |
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