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How Metascores Are Calculated
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1 vs. 100
Stars indicate the most critically-acclaimed games. |
Star Fox returns to its roots with a blistering space shooter on Nintendo DS. Lylat needs help. Players hop into their Arwing fighter and fight through a unique branching storyline of missions, all rendered in gorgeous 3-D. Star Fox DS brings a new strategic element to the series with a commander's view of the mission. Using the touch screen, players can draw the routes they and their teammates will take, then battle the enemies they encounter as they take over bases and strategically advance across the map. Players can blow their friends out of the sky as they dogfight with up to eight players over a local wireless connection or take on up to four players from around the world on Nintendo Wi-Fi Connection. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
Nintendo Power
The combination of classic and new elements makes it the most wholly satisfying Star Fox game yet. [Oct. 2006, p.88]
90
90
PGNx Media
88
88
87
85
85
Games Master UK
Looks like a return to form for Fox - strategy and top flying action meshed brilliantly. [Oct 2006, p.63]
85
85
NGamer UK
Not the Star Fox we were hoping for, but one that's surprisig in pulling off the risks that it takes. [Oct 2006, p.58]
85
Play Magazine
It was only a matter of time before Star Fox found its way onto the DS. Instead of being a remixed version of a classic Star Fox(the N64 version springs to mind), Star Fox Command is an original effort offering up some interesting new ideas as well as classic McCloud shooting action. [Oct. 2006, p.67]
84
83
Entertainment Weekly
I have a wish list of features Command should have included — more diverse enemies, cooler bosses (remember battling Andross at the end of the Super Nintendo game?), in-game wingman interaction — but Star Fox Command, with its branching story and multiple endings, takes a small step the right direction.
82
82
80
80
80
80
80
80
80
games(TM)
It’s intuitive to the extent that you’ll quickly stop looking at the touch screen and instead play from instinct. It feels perfect. [Oct 2006, p.114]
80
80
Game Informer
Star Fox Command isn't the second coming, but it is a great start to repairing a franchise that had crashed and burned. [Oct. 2006, p.113]
79
79
76
Pelit (Finland)
The stylus controls are fine and everything works as it should. But there is a certain lack of charisma - that extra something that makes a good game great. [Feb 2007]
75
75
74
73
Official Nintendo Magazine UK
Star Fox Command has its frustrations but the multiplayer helps make up for these. If you can learn to accept the series' new direction, there's a decent strategy game in here somewhere. [Dec 2006, p.88]
70
70
70
70
70
70
70
Edge Magazine
Ultimately, the tiny, intricate design just doesn't give Command enough elbow room to develop true depth or challenge, but it's thoroughly satisfying all the same, and a worthy side-show to the Star Fox circus. [Oct 2006, p.87]
70
70
My Gamer
If you can look past the remarkably unbalanced multiplayer mode and the “put on some type of 3D glasses to fully understand the visually appalling 2D red Virtual Boy boxes” that the player must fly through in order to complete every other mission, the Star Fox Command will bring a smile to your face.
70
70
67
67
65
65
Electronic Gaming Monthly
On the whole, Command's an average shooter buoyed by some commendable bursts of innovation. [Oct. 2006, p.117]
63
60
60
60
60
60
51
Fox M. gave it a9: Joseph E. gave it a2: Aaron C. gave it a9: Eric E. gave it a4: Simon Y. gave it a9: Rob P. gave it a7: Josh H. gave it a7: |
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