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How Metascores Are Calculated
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Stars indicate the most critically-acclaimed games. |
GAMES: Super Mario 64, the genre-defining Nintendo 64 classic, arrives on the Nintendo DS with all-new features that take full advantage of the new portable system's dual screens, touch screen and wireless multiplayer capability. Play as Mario, Yoshi, Luigi and even Wario. You'll need to use each one's unique abilities to find 150 Power Stars hidden in the castle and grounds. Play through Adventure mode and try your stylus-wielding hand at tons of new touch-sensitive mini-games. Battle up to three friends in Wireless Versus mode, which you can play with only one Super Mario 64 DS game card. Each of the four main characters has multiple jumping moves that cover great horizontal and vertical distances. Each has unique moves: Yoshi can eat enemies and turn them into eggs that he can throw; Mario can punch, kick and wall-jump to great heights; super-strong Wario can break certain blocks; and Luigi can jump incredibly high. Power Flowers give each character even cooler powers, like invisibility, fire breath or the power to float through the air. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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100
93
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90
90
NintendoWorldReport
It makes rather poor use of the dual screen displays (the map feature is largely useless), the touch screen control isn't exactly perfect, and it runs the risk of establishing a long trend of N64 ports that might crowd out original games on the system. Yet, on its own merits, SM64DS is an exciting, revamped version of a monumental game.
90
GMR Magazine
Takes an excellent original game, loses some ground on control, but gains it back with variety. [Feb 2005, p.109]
90
89
89
89
89
89
88
Nintendo Power
The minigames alone are reason to buy this title. [Feb 2005, p.111]
88
Play Magazine
In a perfect world, wouldn't it have been great to get an original Mario game? Isn't that the way it used to be? [Jan 2005, p.84]
86
85
Game Informer
I think it's ironic that what will no doubt be the best of the DS launch lineup is a game that makes little use of its unique technology. [Jan 2005, p.144]
85
85
3DAvenue
Within the adventure mode the stylus control is a somewhat weak idea that shifts the learning curve upwards steeply, making a very accessible game a great deal less so. If you stick to digital control - and it's not that precise a game, to be honest - then you'll find Mario 64 DS to be a great title.
85
85
84
GameSpot
83
80
80
80
80
80
Edge Magazine
Mario 64 DS is a magnificent execution of entirely the wrong content. Happily, despite its age, that content is so robust and remarkable that the result is still surprising, spectacular and, yes, downright Super. [Jan 2005, p.78]
80
games(TM)
By far the most pleasing aspect of Super Mario 64 DS is the consistent quality of the new mini-games, with the bombs and the catapult game adding something to dip into alongside the lure of the main adventure itself. [Jan 2005, p.121]
80
80
Total Video Games
The main issue is naturally the control which brings up one or two occasionally frustrating moments, however we’d personally liked to have seen a game that made more of the “innovative” features of the DS – how about Mario’s face on the title screen responding to comments you make to demonstrate the voice recognition features Nintendo???
80
80
80
80
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80
76
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70
Cheat Code Central
Just keep in mind that your enjoyment of this cart will be in direct proportion to how easily you adapt to the less than stellar control scheme. With analog control built into the DS, this game would have been off the charts, but as it is I think a lot of people who played the original will be shocked to discover just how different it feels.
70
70
Scott L. gave it an8: Matthew P. gave it a5: James R. gave it a6: Caz C. gave it a10: Isabel B. gave it a10: Boo gave it a10: Recardo B. gave it a9: |
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