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How Metascores Are Calculated
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Age of Empires: Mythologies
Stars indicate the most critically-acclaimed games. |
Touch & Roll combines the Monkey Ball series' legendary addictiveness with perhaps the perfect platform in the form of the Nintendo DS and its touch-screen technology. Ten crazy worlds with 10 levels each offer 100 puzzle trays designed to frustrate and delight - 50 of which are all new and DS exclusive. Use the DS stylus and touch screen to guide AiAi, MeeMee, GonGon and Baby through this slice of monkey madness. Four classic party games playable in both single and multiplayer modes - Monkey Race, Monkey Fight, Monkey Mini Golf and Monkey Bowling. Two all-new DS exclusive party games - Monkey Hockey and Monkey Wars. Wireless multiplayer via ad-hoc Wi-Fi connectivity. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 92
90
90
86
85
85
82
80
Game Informer
With 50 new levels, 50 favorites from the past, some cool new minigames like the FPS Monkey War and a version of air hockey, plus single-cart multiplayer, this is yet another nice addition to the DS library. [Apr 2006, p.134]
75
72
70
70
69
68
Digital Entertainment News
67
66
66
N-Insanity
Super Monkey Ball Touch & Roll isn't really a bad game. It's just that there are other versions of the franchise that are much better.
65
65
Nintendo Power
Rather than shoehorn the current Monkey Ball experience onto the DS, it would have been nice if the developers had tried to reinvent it in a way that truly took advantage of the handheld's capabilities. [Mar 2006, p.88]
62
Electronic Gaming Monthly
Take the "Touch" portion of the title with a grain of salt, as it's nigh impossible to maneuver your way through the Monkey Ball gauntlet using the stylus controls. [Apr 2006, p.105]
60
60
60
60
60
games(TM)
Touch & Roll is a fun package, but the control problems force you to all but disregard the main game and treat it, instead, as a collection of mini-games. [Mar 2006, p.102]
60
60
60
60
60
51
50
Edge Magazine
Getting monkey into position, and camera into position behind him, in time to make your desperate dash for a whirling mechanism has everything to do with the old-school frustrations of instant-death gaming and nothing to do with the effortless application of skill that the first game delivered so appealingly. [Feb 2006, p.91]
50
50
42
24
Caz C. gave it a9: Lindsey B. gave it an8: Katty gave it an8: Joey gave it a7: |
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