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Viewtiful Joe: Double Trouble

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Viewtiful Joe: Double Trouble
73
6.4 User Score:

Mixed or average reviews

Based on 28 critic reviews
How did we calculate this?

Based on 9 votes
Read user comments
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Game Info

Publisher: Capcom

Developer: Clover Studio

Genre(s): Action, Beat 'Em-Up

Players: 1

ESRB Rating: T (Teen)

Release Date: November 8, 2005

Summary

In Viewtiful Joe: Double Trouble an action-movie hero's work is never done! During an on-location shoot of Captain Blue's latest movie, a new sinister group literally steals the show and it’s up to our not-so-average Joe to reclaim it. Using the Nintendo DS dual screens, gamers help Joe split the screen wide open to solve mind-boggling puzzles and perform his devastating moves in this side-scrolling action title. Plus the ‘Joe Camera’ let’s you pull the upper screen down to literally give Joe a helping hand. To help with all this chaos is Joe's quarrelsome little sister, Jasmine, who joins in on the action this time around. Innovative use of the Nintendo DS Dual Screens - Make use of the handheld's dual-screens and touch-sensitive panel to help Joe solve puzzles and progress through the game. [Capcom]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

85

IGN

The puzzle elements are incredibly clever in places because they're constructed of elements that really haven't been done anywhere before.

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85

GameZone

While the touch-screen stuff can get a little difficult when the action gets intense, the game makes good use of the DS’s unique abilities.

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84

GameBrink

The conversion from console to handheld was pretty nice, it still retains the fun VJ feel as well as the stylish gameplay. And the touch screen puzzles are very nice.

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83

GameShark

While the game is rather short, and the love/hate activations of the some of the Viewtiful powers, this is an extremely fun game.

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82

eToychest

Putting it on the DS was an excellent decision. The touch screen abilities go a long way to keep the game innovative and fun.

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81

Games Radar UK (Pre-2006)

VJ is certainly impressive to look at, although the swing to a more puzzle-orientated play won't please everyone. [NGC]

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80

Modojo

The game's change in tempo may turn off some players, but don't be fooled. This is still the genuine Viewtiful Joe article, especially in the face of the somewhat limp GameCube Red Hot Rumble release.

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80

Total Video Games

Clover Studios should be applauded for designing a game around the DS strengths (much like many Japanese developers), although some aspects contain a few niggles, an original title is far more enjoyable than an uninspired console port.

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80

Games Radar (in-house)

Running around and making time your bitch is a sensation nothing else on the DS can duplicate.

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80

Pelit (Finland)

Double Trouble! makes clever use of DS's touch screen. Action works fine and the puzzles even better. It is 100% Viewtiful Joe all right. [April 2006]

80

Yahoo! Games

It's disappointing that there's no option to enjoy the game at your own pace, as it can bring the game to a screeching halt. But otherwise, Double Trouble is a stellar example of how great games can be adapted for the Nintendo DS.

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80

GamePro

Besides the creative use of the DS touchpad, Capcom did a great job translating the cartoonish style of the Viewtiful Joe franchise onto the Nintendo handheld.

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76

GameSpot

The implementation isn't quite seamless, and it can be frustrating at times, but the touch screen features do give you a few more ways to interact with enemies and environments. As a result, Double Trouble takes a much more puzzle-focused approach to the standard side-scrolling beat-'em-up formula.

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75

Game Informer

Falls a bit short of the excellence displayed by the franchise so far. [Dec 2005, p.190]

75

1UP

Though flawed, it adds a handful of creative new elements to the basic mix, preventing it from being a callow rehash. There are better games for DS, but this one demonstrates moxie, technical brilliance and no lack of ambition.

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75

Electronic Gaming Monthly

Does a pretty good job of walking the line between reheated leftovers and fresh meat. [Dec 2005, p.178]

73

Nintendojo

The graphical engine, the imaginative VFX powers, and the style of the game are all positive. The issues with combat and the hassle of switching between input methods on the fly are not.

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70

Eurogamer

Double Trouble is still undeniably a lot of fun - clever ideas, decent puzzles, and so on - but rather like the name, which seems to be struggling to fit the standard jokey Game Name: DS format, the end result isn't quite good enough.

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70

Edge Magazine

Maddening moments are far enough between to be only a minor blemish on an otherwise fantastic portable action game. [Jan 2005, p.90]

70

Thunderbolt

Being able to thrash baddies on a handheld is gratifying experience. But Joe’s new abilities and the use of the Touch Screen make this game feel a little bit offbeat. If you don’t mind the tedious puzzles and lack of difficulty, this might be something worthwhile.

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70

Nintendo Power

Graphically, Double Trouble looks great, providing another example of the DS's polygonal capabilities - and though there is slowdown, it's fairly minimal. [Dec 2005, p.110]

70

GameSpy

You're not really getting anything new, but you are getting a solid action game using a tried-and-true formula that's really difficult not to like.

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67

Gamer 2.0

Much like Matt LeBlanc’s success on television cannot translate to the silver screen, so Viewtiful Joe seems better suited for a home console adventure, with bigger pictures and less demanding controls.

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60

NTSC-uk

Double Trouble, like previous games in the series, is a good 12-15 hours long on the first play through. However, this time repetition sets in far quicker than before with quite a few of the later levels becoming quite laborious for all but the most determined of gamers.

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60

Times Online

The variety of moves keeps the game engrossing. You may be unlikely to return to it once you have played it, but reuniting Captain Blue with his movie seems reward enough.

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55

NintendoWorldReport

The touch-screen controls interrupt the flow of the action and lead to plenty of frustration. Furthermore, the puzzles are too simple, the challenge too lacking, and the overall length too short.

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42

Gaming Age

The problem is that the 2D beat'em up parts and the clever touch-based puzzle parts are two separate beasts that just don't mesh well together.

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40

G4 TV

The result of meddling with Joe's mechanics is pure mediocrity. Though lefties will scream in frustration, the action is never bad, merely bland.

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What Our Users Said

The average user rating for this game is 6.4 (out of 10) based on 9 User Votes

Note: User votes are NOT included in the Metascore calculation.

SuperSean gave it an8:
I really liked this, I found that some of the problems in the GCN version was too much action, not enough puzzles, and the touch screen puzzles are awesome. The split thing is brilliant. I don;t know who would use scratch, I do admit that it is impossible to integrate the scrach attsck in to battle, but just don't use it. I also found it's a little easier then the GCN version, great purchase, got it on sale for 20.

Anne H. gave it a6:
now i played the console version on the gamcube and i was amazed about the greatness of the game and i thought cool viewtiful joe on the ds its gonna be awsome i was sadly disapointed this game was just punch,kick,puzzle,punch ,kick,puzzle i know thats how the first game was but with two screens i just didnt get into it and the cutscreens were you pull the slideshow tape thats just stupid so if you like viewtiful joe or just starting dont pick this game up its terrible.

Aramis G. gave it a9:
This game looks fantastic on the DS. Like Kirby, it finds creative ways to make you use the touch screen in the heat of action. A really fun little game that appears to be underapperciated.

Blatherscyte Blunderbuss gave it a7:
The new VFX powers are awkward and gimmicky, the double display is odd and pointless, and the hardware is not quite up to task -- still, all that can't quite suppress the fun of the latest title in this stellar series.

Josh R. gave it a10:
Action/Puzzle is always a good thing. You have your entertainment both visually and mentally, and without the long drawn out collecting in Adventure games.

Tony G. gave it a7:
Got it a few days ago, and it is good. i say 7.5 good. not worth $40. get it when price drops. cut scenes suck bad. gameplay very good. graphics good. sound decent. play once thats it.

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