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How Metascores Are Calculated
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Stars indicate the most critically-acclaimed games. |
When Wario sees a TV series about a thieving master of disguises, he dives through the television screen, steals the theif's quick-change wand and takes over the entire show. Episode after episode, he breaks into exotic locations, such as a luxury liner, watery ruins and an Egyptian pyramid. Draw Wario's 8 disguises: By sketching a symbol on Wario, the player puts Wario in outfits that give him powers, such as Theif Wario's tackles and Cosmic Wario's laster blasts. The player also uses the stylus to wield powers. Explore enviornments: Wario travels the globe in ten missions that span nine exotic locations. The player must attack many enemies found in each location and also use Wario's disguises to get past puzzling obstacles. Play mini-games to unlock chests: To pick the lock of each chest, the player must play one of eight stylus-driven mini-games that grow more difficult as the game progresses. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Play Magazine
This is one(more)DS game not to be missed. [Apr 2007, p.59]
80
80
80
80
73
70
70
68
Official Nintendo Magazine UK
One for the Wario hardcore only. [June 2007, p.95]
68
68
68
NGamer UK
Plenty of typically interesting Wario ideas in another original and amusing platformer, but it's spoiled by a deeply uncomfortable and annoying control system. [Apr 2007, p.54]
65
65
Nintendo Power
Despite its shortcomings, Master of Disguise managers to deliver a moderately enjoyable platforming romp. [Apr 2007, p.86]
65
63
Games Master UK
A few nice ideas are let down by an overenthusiastic DS control scheme. [June 2007, p.69]
61
60
60
60
50
50
50
50
50
48
47
Electronic Gaming Monthly
It's a decent enough action-platforming romp, sure, but it's clearly not the product of the real Wario crew. [May 2007, p.87]
40
games(TM)
Perhaps the biggest letdown of all is that Wario’s mischievous side is never allowed to flourish with few opportunities to create havoc in Kaitou Wario The Seven’s sprawling levels. [JPN Import; Apr 2007, p.108]
40
40
Edge Magazine
There’s a desperate lack of innovation on display here; nondescript levels based around ice caves, pyramids and inevitable Mayan temples. The boring locations exacerbate the sneaking feeling that the levels, which can easily take an hour or longer to finish, are simply too large. [JPN Import; Mar 2007, p.81]
40
Alex S. gave it a10: Tony G. gave it a0: |
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