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Stars indicate the most critically-acclaimed games.
Yoshi's Touch & Go

Mixed or average reviews
Based on 41 critic reviews
How did we calculate this?
Based on 21 votes
Read user comments
Rate this game >
Game Info
Publisher: Nintendo
Developer: Nintendo
Genre(s): Action, Platform
Players: 2
ESRB Rating: E (Everyone)
Release Date: March 14, 2005
Summary
Yoshi and Baby Mario embark on another wild adventure, this time on the Nintendo DS. Using the Nintendo DS system's two screens and touch-screen capability, you'll have to help Yoshi guard Baby Mario and guide him to safety. On vertical-action levels, players must use the stylus to draw clouds on the touch screen to protect Baby Mario from enemies and lead him to Yoshi. On horizontal side-scrolling levels, players must use the stylus to look out for Yoshi as he gallops across the countryside. On top of all that, Yoshis Touch & Go also features two-player wireless play. Creating lines of clouds with the stylus is fun and intuitive, and despite the simple control interface the game can actually become quite challenging. There is something distinctly satisfying about drawing clouds on the bottom screen, then watching them scroll up and affect the game on the upper screen. [Nintendo]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: GameSpot Hands-On IGN Preview Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
RewiredMind
A game that you can pick up instantly, learn to play within seconds (watch the handy tutorial for all the moves) and then not put down for a fair few hours.
Read Full Review >Weekly Famitsu
9 / 8 / 9 / 9 - 35 platinum [Jan 2005]
IGN
The game modes offer an enormous amount of replay in their simplistic design; the main game mode has a ton of "combo" strings to discover and pull off.
Read Full Review >NintendoWorldReport
Mixes elements of classic Mario games and sidescrolling shooters with touch screen controls for an experience like you’ve never played before.
Read Full Review >GameZone
I liked this one, mostly because the gameplay is so strong. It would have been better had the game been longer and the designers tried breaking the mold in terms of the look and sound of the game.
Read Full Review >Da Gameboyz
The gameplay in this title uses what the machine was developed for, innovation, and Nintendo gets huge credit for that.
Read Full Review >AltGaming
On the whole, it’s an addictive, highly entertaining, egg-chucking cloud-drawing high-scoring romp with plenty of replay value that positively reeks of the Nintendo Difference and is guaranteed to while away many a dull train journey.
Read Full Review >Edge Magazine
It certainly lacks the variety and sense of progress that great platform games can offer. But then it was never supposed to be a great platform game. It was supposed to be, and is, a great DS game. [Apr 2005, p.102]
Armchair Empire
If you only had to do one thing at a time, it would be easy, but most of the time you’re dealing with three things and planning for the forth.
Read Full Review >games(TM)
Many will no doubt dismiss Catch!’s simplistic gameplay mechanics, but to do so would be to miss the point entirely. The DS’s raison d’etre is to give gamers exciting new ways to play games, and in this respect Catch! succeeds admirably. [Apr 2005, p.102]
Total Video Games
It’s not perfect and it’s not quite the sole reason why we should be ditching our pads for stylus; however we’re becoming increasingly confident of Nintendo’s new stance.
Read Full Review >PALGN
Using the touchscreen exclusively for control, as well as the microphone and the top screen, means this simply isn't playable on anything other than the DS.
Read Full Review >Pelaaja (Finland)
As beautiful as Yoshi’s Island, as playable as Mario World and as crazy as Wario. [May 2005, p 93]
GamePro
This challenging game organized into vertical and horizontal levels makes excellent use of the DS dual-screen format.
Read Full Review >Games Radar UK (Pre-2006)
Touch and Go is a new breed of platformer and, while it doesn't quite reach the heights of Wario Ware and Mario 64 DS, it is still an essential DS purchase. [NGC Pocket]
Read Full Review >Play Magazine
This simple yet devilishly addictive touch-pen action game shows off the DS in the best possible light, providing a totally unique and fun experience. [Apr 2005, p.70]
Modojo
If it's fun, unique touch-screen gaming you're looking for, Yoshi certainly has the touch.
Read Full Review >Sydney Morning Herald
The game is delightfully simple to learn but requires tactics and quick thinking.
Read Full Review >Console Gameworld
Offers some novelty, and a good casual gaming experience, but nothing that takes it beyond that.
Read Full Review >Nintendojo
Although it could have been a lot more with an extensive single player mode, the current build is brilliantly done for a high-score-setter.
Read Full Review >Electronic Gaming Monthly
You really have to concentrate on becoming a multitasking fiend - it may look simple, but there's a lot of strategy. [Apr 2005, p.135]
eToychest
Unfortunately, once players have spent much time learning to play the game, it reveals itself to be critically limited in content—there really isn’t much to it.
Read Full Review >WHAM! Gaming
Once again Nintendo creates a game for the DS that is perfect for casual gamers, but if that doesn’t describe you, your hatred for this cute title will probably know no bounds.
Read Full Review >Nintendophiles
Aesthetically, the game carries over the same visual style seen in Yoshi’s Island except that now the colors are more solid and the environment less sketchy.
Read Full Review >Game Informer
Touch & Go's unique control scheme opens up a world of possibilities for the action/platform genre, and Nintendo has explored exactly two of them. [May 2005, p.126]
GameSpot
The novelty of the gameplay is almost palpable, but so are the game's tech demo roots.
Read Full Review >Nintendo Power
Deceivingly complex and addictive. [May 2005, p.91]
GameSpy
This game feels like a mini-game that was hastily turned into a full product.
Read Full Review >3DAvenue
A great advertisement for the DS, and a solid way to spend short bursts of hyperactive gaming time.
Read Full Review >1UP
It sits uncomfortably on the borderline between puzzle game and platformer, but it lacks the substance of the latter while failing to capture the "zen trance" feel of something like "Tetris" or "Lumines."
Read Full Review >N-Insanity
Sure Yoshi was extremely innovative with its unique controls and I had fun but when does innovation mean that the overall game play experience to painfully short and lackluster? I felt cheated and so will tons of other DS players.
Read Full Review >NTSC-uk
There is a limit placed on the skills you can develop, where speed and multi-tasking are the only real requirements, after which there isn't much else to explore.
Read Full Review >Gamestyle
If you see it cheap, it's worth picking up; for anyone expecting a long-lasting game, however, you'll be disappointed.
Read Full Review >Eurogamer
The core concept - whilst interesting, different and certainly as well executed as it can be - never quite hits the level of compulsiveness and excitement that other high-score games like "Meteos" and "Zoo Keeper" and, to a certain extent, the Mario 64 DS mini-games have already hit.
Read Full Review >G4 TV
While the vibrant color, cheerful sound, and whimsical theme are classic Nintendo, the title’s surprisingly narrow scope will make you wonder if Touch & Go was originally supposed to be a minigame for another title.
Read Full Review >AceGamez
A unique concept alone isn't going to win the race, you need a lot of content for it as well. Nintendo has created some very addictive, enjoyable and challenging gameplay, but then prematurely dropped the ball by leaving it so short.
Read Full Review >Siliconera
I have to hand it to Nintendo for making another creative product, but it's more like a mini game than a complete DS title.
Read Full Review >Cheat Code Central
A watered down puzzle/platformer that has little in common beyond the appearance of Mario's dino buddy.
Game Revolution
You have to commend Nintendo for producing a pretty cool tech demo, but they failed to encapsulate it in a worthwhile game.
Read Full Review >Loaded Inc
While the action can be borderline frantic, there’s just not enough content to satisfy anyone except maybe the very young or those who desire a full price game that struggle to be entertained for more than twenty minutes.
Read Full Review >What Our Users Said
The average user rating for this game is 7.4 (out of 10) based on 21 User Votes
Note: User votes are NOT included in the Metascore calculation.
Lawrence P. gave it an8:
Lots of people don't like the omission of a story mode, which is understandable, but really the game stands alone perfectly well without one. In fact, I have serious doubts about whether a story mode would work, given the game's unique style. That aside, the game is brilliant. Arcade gameplay doesn't get any better, or more inventive, than this. Using only the stylus, a wide variety of different actions can be achieved--jumping, drawing clouds, capturing items and enemies in bubbles, and throwing eggs. And while that simple array of moves may seem spare when compared to Yoshi's previous adventures, never before have they been integrated so elegantly, and the environments change frequently keeping the gameplay fresh and challenging. The inclusion of several different gameplay modes also helps to keep the game from growing stale. And did I mention how ludicrously addictive it is?
Marye S. gave it a6:
Hard to figure out at first, you die too easily, gets frustrating and then gets boring. And I've only played it for a few minutes. Will probably return it for a different game. Not recommended for children. My 8 year old (who I bought it for) would have trouble figuring it out.
Framikaze gave it a9:
Really a good game.I'm addicted to it! It's also an anti-stress...when you are nervous try to play it...surely you 'll make tons of records.
Tony G. gave it a9:
awsome gameplay. this is nintendo at thier finest. original, fun, and very responsive. boards do change up alot also ... so it is not the smae game over and over again. totally addicting game. was worried it wpould be no good. boy was i wrong.
Alan W. gave it a4:
Comes across as more of a tech demo than a game, and it's not even an impressive tech demo at that. Touch and Go will hold your attention for about five minutes. Dire.
David W. gave it an8:
The psuedosequel to Yoshi's Island. When I'm bored, I'll pop it into my DS and then enjoy the Yoshi love... for an hour or two, at which point I'll burn out and get bored with it, spend an hour on sites like these... and then boot it up again. I was expecting a full-blown story mode like Canvas Curse, but instead it's all arcade-style 1st and 2nd player... In retrospect, that play style helps make it different from Canvas Curse [which is what it will be compared to] and more worth buying for those who already have Canvas Curse. An interesting feature is that it will notify you if anyone near you is on PictoChat. It's a nice touch.
Teppo N. gave it a10:
The best Nintendo DS game. Ever!
