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How Metascores Are Calculated
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Age of Empires: Mythologies
Stars indicate the most critically-acclaimed games. |
Yoshi and Baby Mario embark on another wild adventure, this time on the Nintendo DS. Using the Nintendo DS system's two screens and touch-screen capability, you'll have to help Yoshi guard Baby Mario and guide him to safety. On vertical-action levels, players must use the stylus to draw clouds on the touch screen to protect Baby Mario from enemies and lead him to Yoshi. On horizontal side-scrolling levels, players must use the stylus to look out for Yoshi as he gallops across the countryside. On top of all that, Yoshis Touch & Go also features two-player wireless play. Creating lines of clouds with the stylus is fun and intuitive, and despite the simple control interface the game can actually become quite challenging. There is something distinctly satisfying about drawing clouds on the bottom screen, then watching them scroll up and affect the game on the upper screen. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
88
Weekly Famitsu
9 / 8 / 9 / 9 - 35 platinum [Jan 2005]
88
85
82
81
80
80
Edge Magazine
It certainly lacks the variety and sense of progress that great platform games can offer. But then it was never supposed to be a great platform game. It was supposed to be, and is, a great DS game. [Apr 2005, p.102]
80
80
games(TM)
Many will no doubt dismiss Catch!’s simplistic gameplay mechanics, but to do so would be to miss the point entirely. The DS’s raison d’etre is to give gamers exciting new ways to play games, and in this respect Catch! succeeds admirably. [Apr 2005, p.102]
80
80
80
Pelaaja (Finland)
As beautiful as Yoshi’s Island, as playable as Mario World and as crazy as Wario. [May 2005, p 93]
80
80
80
Play Magazine
This simple yet devilishly addictive touch-pen action game shows off the DS in the best possible light, providing a totally unique and fun experience. [Apr 2005, p.70]
80
80
79
79
78
Electronic Gaming Monthly
You really have to concentrate on becoming a multitasking fiend - it may look simple, but there's a lot of strategy. [Apr 2005, p.135]
77
77
75
75
Game Informer
Touch & Go's unique control scheme opens up a world of possibilities for the action/platform genre, and Nintendo has explored exactly two of them. [May 2005, p.126]
72
Nintendo Power
Deceivingly complex and addictive. [May 2005, p.91]
70
65
62
60
60
60
60
60
55
50
Cheat Code Central
A watered down puzzle/platformer that has little in common beyond the appearance of Mario's dino buddy.
50
Lawrence P. gave it an8: Marye S. gave it a6: Framikaze gave it a9: Tony G. gave it a9: Alan W. gave it a4: David W. gave it an8: Teppo N. gave it a10: |
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