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How Metascores Are Calculated
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GAMES: (Formerly known as "Advance Wars Under Fire") Advance Wars makes its way from the Game Boy Advance to the Nintendo GameCube where the turn-based strategy favorite transforms into a fast-paced, 3-D, real-time combat action game. Players take to the battlefield with dozens of soldiers, organizing them into small squads and directing them into the fray. While you can only command a small number of soldiers at a time, the ones not under your direct control don't just stand at ease-- they'll respond to enemy attacks and protect any areas to which they've been deployed. Give the orders, and your soldiers will follow behind you wherever you lead or attack the targets you select. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
90
90
90
Play Magazine
The character design and animation are absolutely brilliant. [Nov p.92]
89
88
86
Pelit (Finland)
Fun while it lasts. The game mechanics are simple, but they work well. It is a shame there is no multiplayer option and that the game does not last very long. Still, one of the best light war games on the GameCube. [Dec 2005]
85
Nintendo Power
RTS drawbacks aside, the game's onfield heroics are intense and satisfying. [Nov 2005, p.116]
85
85
85
83
83
82
80
80
80
80
80
80
80
80
80
79
78
75
75
75
71
netjak
But, if you can get past the unnecessarily complex controls and obscene difficulty of said missions, you’ll be rewarded with a rank based on the speed with which you completed your objectives, the damage inflicted on your enemy, and the number of letters you’re gonna have to send home to your troops’ families.
70
70
games(TM)
Action-packed, but with thought behind it. [Christmas 2005, p.106]
70
70
Edge Magazine
As a game, Battalion Wars is good; as an experiment in genre cross-breeding and subtle, hand-free franchising, it's very nearly a triumph. [Dec 2005, p.96]
70
70
70
65
Electronic Gaming Monthly
It's real-time-strategy warfare made simple, complex, and messy, all at the same time. [Nov 2005, p.152]
60
55
Game Informer
I can't think of a single part of this I'd like to see again - unless it's the graphics engine being reused in a completely different game. [Oct 2005, p.136]
50
50
Computer Games Magazine
this isn't likely to be a disk you'll have in your GameCube for more then a few days. [Dec p.89]
Foo Fighter gave it an8: Ross R. gave it a10: Shinn A. gave it an8: Jamie W. gave it a9: F. F. gave it a10: Andy T. gave it a10: |
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