|
How Metascores Are Calculated
|
The planet of Hyllis has fallen under siege by a ruthless alien race. Despite the assurances of the Alpha Section defense squad, the war drags on, terrorizing the once-beautiful planet and crushing the faith of the people. From the rubble of a tiny island rises Jade - a rebellious young action reporter left traumatized by a brutal attack. When Jade is hired by the rebel organization IRIS, she learns that the Alpha Sections are secretly trafficking humans to the enemy. Still wary of who to believe, she sets out to expose the gruesome conspiracy and bring proof to her people. Armed with her camera, dai-jo staff, and unflinching resolve, Jade plunges into a sinister web to untangle the truth and restore justice to her planet. But as she earns the trust of her beleaguered people, Jade discovers that sometimes, in order to find the truth, you must look beyond good and evil. [Ubi Soft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Play Magazine
Where most games entertain us with cutscenes to observe, Beyond Good & Evil is a cutscene. This is the first game to fully, properly inject the undeniable power of cinematic technique into the experience. [Nov 2003, p.70]
98
Nintendo Power
Michel Ancel's latest masterpiece is uniquely engaging and stunningly beautiful. [Jan 2004, p.156]
97
95
95
94
92
92
92
91
90
90
90
90
90
90
90
86
85
Electronic Gaming Monthly
Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
85
84
84
83
GameCube Europe
83
80
80
games(TM)
Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
80
GamePro
Good, but it never really lives up to its title - a vision that could have benefited from a little more focus... Jack-of-all-trades, master of none. [Jan 2004, p.110]
80
75
Entertainment Weekly
For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
70
Edge Magazine
It's an 'experience' as much as a game, meaning that it will leave as many people cold as it grabs by the right half of the brain. Beyond good, then, but not quite excellent. [Christmas 2003, p.104]
Karl N. gave it an8: Effsee L. gave it a10: Ryuukuro gave it a4: Hey gave it a10: Kaim gave it a9: Si read gave it a9: Shadow Master gave it a10: |
||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||