|
How Metascores Are Calculated
|
Based on one of the hottest television shows, this 3rd-person fighting adventure game delivers the same intense action, characters, and humor that created a massive following. Developed as a lost episode from the show, the original story begins when Buffy and friends discover a dreaded enemy from the past is at the center of a great struggle with The First- the ultimate incarnation of evil. They must face an undead army of terrifying vampires, zombies, and demons to keep these hellions from casting the world into permanent darkness. With involvement from the show's creator, sanctioned Buffy writers, and voiceovers by numerous cast members, Buffy the Vampire Chaos Bleeds features intense action in an authentic Buffy universe with 6 playable characters from the show, an advanced fighting engine allowing over slayer 100 moves & combinations, loads of new and familiar characters and environments, multiplayer action for up to 6 people, and tons of DVD-style extras. [Vivendi Universal]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
85
83
Play Magazine
Not only does the game look better than its predecessor but it outperforms it in nearly every way: the puzzles are even more intelligent..., the fighting is on par and benefits from multiple characters, the difficulty scale has been skillfully balanced. [Sept 2003, p.70]
83
GameNow
The puzzles are more interesting, the learning curve isn't as steep, and the opportunity to take control of all of Buffy's pals mixes up gameplay nicely. [Oct 2003, p.50]
83
82
Nintendo Power
The puzzles are basic lock-and-key challenges, but the action is lots of fun and the dialogue is spot-on Buffy. [Nov 2003, p.149]
82
80
80
79
79
77
74
74
64
62
Electronic Gaming Monthly
Like a mediocre Buffy episode: Decent plot, predictable Scooby-gang hijinks, and lots of fighting action and bad vampire puns... It also throws in...the iffy graphics engine that produces lifeless character movement and collision issues. [Oct 2003, p.134]
50
40
games(TM)
When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
Sam D. gave it an8: Lauren T. gave it a 10: Dustin H. gave it an 8: Michelle S. gave it a 7: Willow Fan gave it a 10: Warrick M. gave it a 9: Joe Carl gave it a 9: |
||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||