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How Metascores Are Calculated
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GAMES: (Also known as "The Legend Of Zelda: Four Swords +") Cooperate, Compete, Conquer! The mission seems simple in this four-player competitive Zelda game: collect more Force than fellow players. But as players explore a massive world that spans both the Nintendo GameCube and the Game Boy Advance, they must team up to solve puzzles and defeat enemies. However, cooperative gameplay can be a daunting task when each person is looking out for number one! Pick up and carry rival players, use the boomerang to steal items, and prepare for heated competition with the countless items and enemies that define the Zelda series. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
96
96
Nintendo Power
Innovative and absorbing for one or more players. It's a much deeper and more satisfying experience than "Four Swords" for the GBA. [July 2004, p.118]
94
92
92
92
Pelit (Finland)
An excellent multiplayer adventure. The levels are suitably compact and the team-based puzzles are interesting. [Jan. 05]
91
Computer Games Magazine
The only real thing missing are side-quests, but that's made up for with a solid 15 hours of gameplay within the title's story mode. [Sept 2004, p.7]
91
Play Magazine
It's hard to fathom how a game that speaks through elementary text, not voice, with characters that look like the once I drew on my Trapper Keeper in fifth grade (barking such eloquent lines as "Link, did you defeat that giant stone eye-thing?), can still hold me captive. But, somehow, it does. [Aug 2004, p.55]
91
90
90
90
Edge Magazine
Every single moment of Four Swords is magically familiar and every single moment is dazzlingly fresh...Whether being experienced in the competitive, co-operative cackle of multiplay, or the captivating atmosphere of singleplayer, the extraordinary virtues of the game itself remain the same. [May 2004, p.96]
90
90
90
90
90
90
89
88
88
88
88
87
85
Electronic Gaming Monthly
Exploring a massive, multilayered Zelda dungeon with three other people definitely ranks up there among the most satisfying multiplayer gaming experiences I've ever had - online or off. [July 2004, p.104]
85
85
85
85
84
83
83
Weekly Famitsu
9 / 8 / 8 / 8 - 33 gold [Vol 797; 26 Mar 2004]
81
81
81
80
80
80
80
80
80
80
games(TM)
The expense of having to use four GBAs, each with their own link cable, can't be avoided if you want to experience the game as it was intended; however, doing so gives you access to a world that proves that connectivity is more than just a gimmick - done properly, it can offer a wealth of new gameplay experiences. [July 2004, p.106]
80
80
Cheat Code Central
To fully appreciate The Legend of Zelda: Four Swords Adventure, you're going to require a GameCube, three friends and four GBAs. If you have no problem meeting these requirements and you're also a big Zelda fan, then you're in for a treat.
80
EuroGamer
It won't satisfy everybody - and we'd stress again the importance of approaching it as a new experience inspired by an old favourite rather than expecting the expected - but those who band together to tackle the evil sorcerer Vaati will likely be spellbound by a tremendously well-designed example of modern multiplayer gaming.
80
80
80
80
GMR Magazine
Nintendo has put together a fantastic cooperative quest, but compared to most single-player games, it's short, and compared to most multiplayer games, there's little reason to go back once you've played through it. [July 2004, p.83]
Thomas R. gave it a9: Graikor gave it a9: Omar D. gave it a10: Lorena M. gave it a10: Larsen P. gave it a9: Thomas W. gave it a 9: Kevin M. gave it a 9: |
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