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Stars indicate the most critically-acclaimed games.
Lost Kingdoms

Mixed or average reviews
Based on 22 critic reviews
How did we calculate this?
Based on 8 votes
Read user comments
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Game Info
Publisher: Activision
Developer: From Software
Genre(s): Card Battle, Role-Playing Game
Players: 2
ESRB Rating: T (Teen)
Release Date: May 28, 2002
Summary
One of the first RPG games for the Gamecube, Lost Kingdoms takes you on an adventure into a magical world, where guardian beasts are summoned to battle malicious foes. Collect and power up more than 100 Guardian Creature Cards - from Fighting Skeletons to Ravaging Wolves - summoning them to fight in real-time battles against hordes of evil monsters. [Activision]
Also On Metacritic
GAMES: Lost Kingdoms II
Cheat Codes & Hints: Cheat Code Central IGN IGN Insider Guide
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
GamePro
Lost Kingdoms may not have much of a plot, but the battle system makes it a fine game worth the attention of all action/RPG fans.
Read Full Review >GameCube Europe
The simplistic controls greatly add to gameplay, as it is easy to pick up and start playing right away.
Read Full Review >Gaming Age
The urge to complete the card collection, to beat up on lowly demons with monstrously powerful cards, or to indulge in the two-player affair is enough to keep most people coming back for more.
Read Full Review >Adrenaline Vault
The deck-of-cards mechanic is incredibly fun and easy to master; it should even appeal to fans of action combat, who'd normally shy from anything with "RPG" in the description.
Read Full Review >Gamer's Pulse
One of the most interesting and odd games that I have played in recent years.
Read Full Review >Electronic Gaming Monthly
A nifty, if linear, action-RPG. [August 2002, p.136]
Game Informer
I have a feeling that hardcore role-players will completely devour and praise Lost Kingdoms for its ingenious strategies and addictive design. [July 2002, p.84]
Nintendo Power
Punching up the action with frantic, arcade pacing, the real-time, 3-D game play takes card dueling to the next level. [June 2002, p.146]
TotalGames.net
For all this complexity the cards can actually prevent you from really getting into the game.
Read Full Review >Media and Games Online Network
The short single player game and the weak graphics and sound are too overwhelming to ignore, despite the solid gameplay.
Read Full Review >GameSpot
As an RPG, Lost Kingdoms lacks a lot of the depth, scope, and production values that makes the genre so compelling.
Read Full Review >Electric Playground
It's definitely challenging and (once you have some clue what you're doing) fun, but the obvious depth and complexity of the combat system only throws the tepid shallowness of every other aspect of the game into sharp relief very soon.
Read Full Review >GameZone
The idea behind the game is sound, and the game is a delight to look at, but Lost Kingdoms falters when it comes to the way the game plays out.
Read Full Review >Yahoo! Games
Theres some incentive to replay the missions (to attain better scores and complete your card collection) but when similarly priced RPGs offer 50+ hours easily, Lost Kingdoms value for money has to be questioned.
Read Full Review >G4 TV
While Lost Kingdoms certainly has plenty of flaws, this is still an impressive first-generation role-playing game for a system that desperately needs one.
Read Full Review >All Game Guide
A well-conceived concept suffering from a somewhat lackluster execution.
Read Full Review >IGN
The problem is that in its execution there are some balance issues. The lack of a deep storyline and inventive gameplay only hurts more.
Read Full Review >Armchair Empire
Barely saved only by its sense of strategy, Lost Kingdoms is a lost cause if youre not into card games.
Read Full Review >What Our Users Said
The average user rating for this game is 8.2 (out of 10) based on 8 User Votes
Note: User votes are NOT included in the Metascore calculation.
Patrick L. gave it a 10:
I love this game, i just wish that this was a real card game. like you could stand in a simulater and trow cards like that and stuff.
Barbara B. gave it a 7:
I liked being a girl, the card system reminded me of Tarot Cards which was neat but I found the card system combat very distracting from actual game play and frustrating to figure out at first. Once I figured it out, it was easy to beat the game and it did not appeal to me for replay at all. I liked collecting the different cards but many seemed completely worthless in combat to me. I found the save system clunky & awkward too.
Kevin L. gave it a 9:
This game ROCKS! i think the plot is cool. I like how your actually a girl this time, as in you get to be one on rare occasions on games. the monster battling is awesome! it gives you the sudden urge to collect every single one of them! My personal favorite is Dragonoid. Also, people thinks it's all in the grapics, I don't think so.... I mean, ooooo this game is a rip off because it's a teeny bit blocky! You know what i mean?
Legendary Dogz 3x gave it a 10:
This game is one of the most addictive games on the GameCube system. Sure it lacks alittle plot and Katia runs abit on the slow side but overall, loved this game. I especially liked the way they integrated the music in the second to last stage. Get this game! Believe me!!
The Mysterious Potato gave it an 8:
It was a pretty good game, but I would have liked better graphics.
Ryan S. gave it an 8:
The plot is as thin as grandma's underwear, same old kingdom in danger scenerio, the graphics, while nice, aren't top of the line, and the sound and summoning movies aren't anything to brag about, yet the design in which you battle is unique and quite entertaining once you understand the rules. The urge to collect all the cards soon outweighs the desire to finish the game, and you find yourself doing just that.
Spectre gave it a 4:
Repetitive trial and error gameplay. Avoid.
