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How Metascores Are Calculated
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GAMES: Time passes, the pages turn...and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form in pursuit of a threat unlike any he's ever faced. Timing Action Commands help you dodge or inflict damage, and impress the crowd to give you power for super attacks. Fold into a paper airplane and take to the air, turn sideways to slip through narrow passages, and roll into a tube to bounce to safety. This time around, more emphasis is placed on the paper abilities of Mario and his friends. He can turn sideways to slip through cracks, fold into a paper airplane to fly, roll into a tube, and much more. He can also use tons of items like hammers and thunderbolts. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Cheat Code Central
A RPG that captures the excitement and fun of the Super Mario Bros series and combines it with depth found only in top-shelf RPGs. It all adds up to what is sure to be consider another Mario classic.
95
95
95
95
95
94
94
92
92
92
92
92
Nintendo Power
Hardcore RPG fans, wait for "Baten Kaitos;" everyone else, plan on following the most hee-haw-larious yarn spun in years. [Dec 2004, p.140]
92
91
91
91
Play Magazine
In terms of sheer fun, Paper Mario: The Thousand-Year Door is the best RPG I've played in a long time. [Dec 2004, p.80]
90
Electronic Gaming Monthly
Seriously, random villagers in this game have more character than major players in other RPGs, and certain moments are literally laugh-out-loud funny. [Dec 2004, p.168]
90
90
90
90
90
90
90
90
90
90
90
90
GMR Magazine
The mix of 2D characters on a 3D plane not only looks appealing, the gameplay that's designed around the concept (Mario's transformation skills in particular) is a creative fusion of art and design. [Nov 2004, p.105]
89
86
86
85
85
1UP
It's a testament to the diversity of the medium that in a season marked by realistic, violent and often grim video games like "GTA," "Halo 2" and "Def Jam: FFNY," a game like Paper Mario can be so willfully charming, harmless and child-friendly in appearance and still make for a compelling, sophisticated experience.
83
83
83
Weekly Famitsu
9 / 8 / 8 / 8 - 33 gold [Vol 815; 30 July 2004]
80
games(TM)
Yes the story has weak spots – having to actually play through some of the cut-scenes can be annoying when all you want to do is get back to the action – but much of it is as absorbing as you’d expect from an RPG... More than worthy of the Nintendo name. [Christmas 2004, p.108]
80
GamePro
Classic RPG elements (like turn-based battles, item stores, and a rich plotline) flesh out classic Mario elements (like star/coin collecting, pipe travel, and jumping on things' heads as a means of violent retribution) to create a thoroughly enjoyable gaming experience (as long as you can tolerate the cuuute!).
80
80
80
80
Edge Magazine
The strength of the Mario RPG series has always been the convincing lunacy with which it depicts the 'ordinary' life of the mushroom kingdom. You may have steered Mario through some strange odd-jobs in your time, but Paper Mario 2 is your best chance to actually be him. [Christmas 2004, p.86]
80
80
80
80
80
75
70
NTSC-uk
68
Game Informer
The art and combat are killed in their tracks by the game's downright shameful dialogue. [Nov 2004, p.158]
John E. gave it a9: Alex B. gave it a9: Tony G. gave it a10: Shaun gave it a9: Joey K. gave it a9: Vinicius F. gave it a10: Josef W. gave it a10: |
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