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How Metascores Are Calculated
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GAMES: Captain Olimar has returned to the planet where the Pikmin live, and he's all business this time! The company he works for is going bankrupt, so to save it, Olimar must salvage the treasure buried all over the planet. His company's debt is a whopping 10,000 pokos -- luckily, Olimar brought an assistant, so if the two of them can delegate their work well, they should be able to erase that debt in no time! Of course, they'll need the help of the Pikmin to do that--these two can't do anything by themselves. Alternate controlling the main characters--Olimar and his assistant--as you command your Pikmin to defeat enemies, propagate more Pikmin, collect precious doodads, and solve puzzles. With no time limit, new colors of Pikmin, and two-player cooperative play, Pikmin 2 improves on the original in every way. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Stuff
100
98
Nintendo Power
Brilliant and genius are words that are often casually tossed around, but they apply perfectly to Pikmin 2. [Oct 2004, p.122]
95
95
94
94
93
93
92
92
92
91
Play Magazine
There's something about the relative simplicity of the first one that mighit appeal to me more, but I certainly like everthing they've added here in this great sequel. [Oct 2004, p.70]
91
91
90
Cheat Code Central
Nintendo has really stepped up to the plate on this one and hit a homerun. If you like the original Pikmin, you'll pee in your pants with delight when you play Pikmin 2.
90
90
90
90
Weekly Famitsu
9 / 9 / 9 / 9 - 36 platinum [Vol 803; 7 May 2004]
90
AceGamez
The gameplay is more hectic yet still very strategic, you're no longer limited to only 30 days to complete the journey, the graphics are incredibly good and a beauty to look at, the controls are excellent and very simple (excluding the clunky camera controls) and now we have two incredibly fun multiplayer modes.
90
Nintendojo
By eliminating the time limit, adding more and larger areas, and littering the world with nearly 5 times the original’s hidden treasure, Nintendo was able to not only lengthen the main scenario’s play time (now roughly 20 hours), but also make the player feel more comfortable with exploring the Pikmin universe without the time limit constantly looming over their heads.
90
90
Thunderbolt
With tons of new levels, characters, and treasures, this game will have you coming back for more, even after you’ve paid off that debt. They’ve taken everything that we’ve held dear about the original, and expanded it throughout, making a more complete game and creating something that is a pleasure to play.
90
90
90
90
90
90
90
90
89
88
88
Game Informer
88
Electronic Gaming Monthly
I felt liberated by the lack of a time limit in the sequel's new cave system, and you WILL get addicted to collecting every beautifully rendered junk trinket in the game. [Oct 2004, p.112]
88
85
83
83
80
80
GMR Magazine
Character upgrades, including a useless superpunch for Olimar and Louie, highlight Pikmin 2's greatest flaw: it relies too heavily on the collection of stuff. [Oct 2004, p.104]
80
Edge Magazine
80
80
games(TM)
There’s not much more you could ask from a sequel. Almost everything that you might have thought the first game was lacking has been provided. Our one minor complaint we have is that it’s maybe not as much of a challenge as the first game was and it’s not going to take long to see everything the game has to offer. [Nov 2004, p.114]
Shane S. gave it a5: Tony G. gave it a10: Sam K. gave it a10: Pete P. gave it a9: Nathan gave it a10: Zackron G. gave it a10: Oldman vhs gave it a 10: |
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