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How Metascores Are Calculated
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If the world was a blank canvas, how would you fill it in? Create a cast of characters and tell your own stories in The Sims 2. Create Sims, give them personalities, and directly control every move they make. Then customize their world, building their homes, creating their food, and designing their fashions. Help them in their careers and aspirations as they build a network of friends and avoid their enemies. Enjoy the peaks of pleasure and the trials of pain in your Sims' lives. Immerse yourself in a world created, customized, and controlled by you. Develop a master plan for your Sim's social life, career, and pathway to greatness...or live in chaos! Genuine console controls let you directly control every move your Sims make. Create thousands of your own food recipes and clothing designs from items you acquire throughout your Sims' world. Sims now have memories, adding a new dimension to managing your Sims' relationships. Play copperatively with a friend for double the fun with new split-screen 2-player mode. Experience endless possibilities! There's a surprise around every corner ... and in the couch ... and on the toilet. Investigate your Sim's world to find hidden opportunities that can help (or hurt) in achieving your Sim's goals. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
85
PGNx Media
85
85
Nintendo Power
By far the funniest and best-animated yet on consoles. [Jan 2006, p.112]
85
80
78
Worth Playing
Fans will still like it; nobody will be angered by it. But, when looking at the great work done on the PC version, which has positioned itself on a very different path than the original (thanks to the generation hopping), there really isn't enough in this GameCube version to warrant a release past "Livin' Large."
78
Game Informer
Even with these new elements, the game isn't as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar feature that Sims fans will certainly appreciate. [Nov 2005, p.150]
74
70
70
70
70
67
65
60
60
50
Computer Games Magazine
Left unattended, they are pale shadows of their more vibrant PC counterparts. They seem more vacant and literally dispossessed. [Feb 2006, p.91]
50
Amanda gave it a2: Andy M. gave it a10: Andrew gave it a10: |
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