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How Metascores Are Calculated
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The year is 2008. Information Warfare has evolved into the most dangerous threat to global stability. You are Sam Fisher, Third Echelon's most skilled Splinter Cell operative. You are assigned to execute a hazardous series of operations to investigate and eliminate a new source of information attacks, originating in North Korea. To succeed, you will employ a host of unconventional counterintelligence activities to gather intel, disrupt enemy operations and neutralize adversary targets. As Information Warfare evolves, so must the Splinter Cell. You must penetrate deeper into hostile territory and operate undetected, closer to the enemy than ever before. At your disposal is a lethal array of tactics ranging from Combat Knife techniques, experimental prototype weapons skills, and more radical hand-to-hand techniques such as the Inverted Chokehold. Experience the thrill of acting as a lone operative fighting tomorrow's threats in the field, and of cooperating online with a partner to accomplish crucial missions. Die in action, and the free world dies with you. Never-before-seen graphics technology offers the best visuals ever to appear on any platform. Advanced physics engine allows rag doll physics, particle effects and perfect interaction with the environment. The most complete arsenal of weapons and gadgets, from the combat knife to experimental prototype combat systems. Totally open level design with multipaths and optional secondary objectives. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
95
Play Magazine
In all things small and epic, from the palpable graininess of the game's predominantly poorly lit environments, to the endlessly thrilling second installment of the spies vs. mercenaries online competitions, Theory does not disappoint. [May 2005, p.44]
90
Game Chronicles
88
87
85
85
84
84
84
82
Nintendo Power
Yes, it is a well-designed, immersive game, but there's no reason the graphics shouldn't be better. [June 2005, p.94]
80
80
80
games(TM)
Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It’s a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
80
80
Edge Magazine
Chaos Theory is the game that the original Splinter Cell was meant to deliver: a tight play experience within a trusty framework, one more of enjoyment than irritation, and a game that’s no longer exclusively for fans of repeated reloading. [Apr 2005, p.97]
75
75
70
70
70
67
Juan R. gave it a10: Nout gave it a9: David A. gave it a9: Geckat gave it a9: Karl Marx gave it a7: Steve S. gave it a7: |
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