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How Metascores Are Calculated
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No levels. No load times. Just never-ending action that doesn't stop until you leave the game. Tony Hawk's American Wasteland gives you - for the first time ever in a Hawk game - the freedom to skate, or bike, throughout a rich, expansive open environment. Once you arrive in Los Angeles, the vast city that gave birth to skate culture, the sky's the limit as you progress through the Wasteland story and choose missions that will have you immersed in the action without ever skating the same line twice. New on the board tricks include the Bert slides, Natas spins handstands, and one-footed grinds and manuals. New off the board tricks include wall runs, wall flips, and charged jumps. Choose Board Or Bike: For the first time, you can choose to ride BMX bikes throughout the entire game, with all-new physics, a BMX specific control system and several BMX-specific goals. Customize Like Crazy: Enter and explore dozens of shops in game to customize your gear and your look! Check out skate shops, barbershops, tattoo parlors, and clothing stores as you accomplish goals and earn cash. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
90
Nintendo Power
It takes what was great from the Underground games and strips out all the lame antics. [Dec 2005, p.115]
90
87
87
85
85
84
83
Game Informer
Home to some of the greatest gameplay that you'll ever encounter, but unless you compete online, it mostly goes to waste. [Dec 2005, p.154]
83
80
80
80
78
75
73
72
Electronic Gaming Monthly
70
70
Play Magazine
A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]
67
60
Edge Magazine
The title is just painfully apt: never has a free-roaming structure brought so little to improve the quality of a game's world. The mooted open-ended environments of Tony Hawk's American Wasteland feel like a fallacy, a bleak repackaging for hocking the game to a jaded audience. [Dec 2005, p.107]
60
games(TM)
When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
40
Computer Games Magazine
All told, it's no big loss if you decided to give Tony Hawk a rest for a year. [Jan 2006, p.91]
Ryan M. gave it a7: Jonathan G. gave it an8: Alexander O. gave it a6: Jesse M. gave it a4: Chris B. gave it a7: Josh A. gave it a10: Duncan W. gave it a10: |
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