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XGRA: Extreme-G Racing Association

EMAILPRINTcube

XGRA: Extreme-G Racing Association
69
6.3 User Score:

Mixed or average reviews

Based on 13 critic reviews
How did we calculate this?

Based on 3 votes
Read user comments
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Game Info

Publisher: Acclaim

Developer: Acclaim Studios Cheltenham

Genre(s): Racing, Action

Players: 2

ESRB Rating: T (Teen)

Release Date: November 11, 2003

Summary

In the future racing is faster - much faster. More dangerous - much more dangerous. And it's totally merciless, which means anything goes. Run by the XGRA (the Extreme Gravity Racing Association), this motorized bloodsport throws teams of futuristic bikes and daredevil riders against one another through dangerous tracks that crisscross vast and treacherous landscapes pushing all to their limits.... And beyond! [Acclaim]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

90

TotalGames.net

A fantastically frantic, competitive, addictive and exhilarating racer that manages to take the XG series to a whole new level.

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79

GameCube Europe

The top speed gameplay and accompanying effects that come with it are really impressive. The only real downside is that there isn’t enough depth in the gameplay.

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75

Nintendojo

Unfortunately for Acclaim, the Cube has just been hit up with three outstanding racers including "Mario Kart: Double Dash!!," "F-Zero GX," and "Need for Speed Underground." In that company, XGRA looks average.

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75

IGN

Tight, if heavy control, a seriously improved weapon system that makes for a lot of fun, and the insane tracks that XG fans have come to expect from the franchise. This is a bigger game -- more courses and a slightly expanded Season Mode, too.

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75

Play Magazine

The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]

75

NintendoWorldReport

If only the weaponry was more balanced to better fit the racing action, this would be one hell of a racing title.

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72

GameSpot

It's bigger and more ambitious than any of its predecessors, but XGRA is hindered by a few unfortunate technical and design issues.

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71

GameZone

The game is pretty easy to run through due to the progression based on points rather than victories, and makes the game seem to get done with too quickly.

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68

Electronic Gaming Monthly

XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]

64

Nintendo Power

The graphics are top-notch and the techno music mix goes well with the game's energy and style. [Mar 2004, p.119]

62

Nintendophiles

Seems like a step back for the franchise. XG3 had a weapon system based on powerups that were bought, XGRA is sort of random. The tracks don't entice the way XG3's did either.

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50

Edge Magazine

Acclaim's latest manages to tick all the required futuristic race sim boxes, except the one titled 'memorable'. There's one really good thing about XGRA - it's all over very quickly. [Nov 2003, p.109]

42

Gaming Age

At first glance, with it's twisting, gravity-defying tracks and fluorescent visuals, XGRA might remind you of the recent "F-Zero GX." Upon further inspection it's actually slower, sometimes much slower, less colorful and a lot less interesting.

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What Our Users Said

The average user rating for this game is 6.3 (out of 10) based on 3 User Votes

Note: User votes are NOT included in the Metascore calculation.

Carlos D. gave it a7:
It's good, but it's not that good. That's about it. It has more tracks and more weapons than XG3, but the control and the framerate is way better in XG3. Now if we coulkd have a blend between XG3 and XGRA would be asweome. The bad news are that Acclaim is in bankrupcy and won't be making any more of this titles.

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