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How Metascores Are Calculated
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(Also known as "Tetsuwan Atomu" in Japan) Join Astro, the robotic superhero with a human mind, in a jet-fueled adventure to reunite the robotic race with humans. Using his seven super abilities, Astro faces off against the likes of Atlas, Blue Knight, and more than 40 other characters from Osamu Tezuka's iconic anime franchise. Developed by Treasure in conjunction with Hitmaker, Astro Boy: Omega Factor brings classic 2D gaming to the GBA along with an original seven-episode story crafted from previous versions of the Astro Boy animated series. Playing as Astro, gamers learn about justice, compassion, evil, courage and the history of the landmark character - all while building Astro's Omega Factor and strengthening his character and super-human abilities. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 98
95
95
92
91
Play Magazine
The shooter stages offer some nice variety, while a surprisingly sophisticated story and a nice character growth feature add further depth. [Aug 2004, p.59]
90
90
Nintendo Power
Play control is responsive, the weapons are powerful and an RPG-like sould-collecting system is creative and cool. [Oct 2004, p.124]
90
90
90
90
90
90
90
Cheat Code Central
You will be hard pressed to find a better action game on the GBA. The fact that the game features Astro Boy is actually a bonus. Anyone that likes action and robots, (and who doesn't?) is certain to enjoy Astro Boy: Omega Factor.
88
87
Electronic Gaming Monthly
Astroy Boy assaults you with old-school charm. Factor in snazzy visuals, tight controls, and demanding difficulty, and you get a solid purchase...and one that's not just for kids. [Sept 2004, p.110]
85
85
Weekly Famitsu
9 / 9 / 8 / 8 - 34 gold [Vol 784]
85
85
85
GameCritics
The level designs may lack the intricacy, and consequently the intensity, of the studio's high watermark titles (Ikaruga; Gunstar Heroes) and the constant left-to-right blandness is a possible criticism, but, primarily because of the narrative ingenuity injected into a typically 'action-at-all-costs' genre, Astro Boy still feels like something of a landmark title for the GBA, and for side-scrolling games in general.
85
85
83
80
GMR Magazine
It kind of works, if only as a surprisingly challenging, exceptionally beautiful time capsule of Tezuka's greatest hits. [Sept 2004, p.82]
80
80
80
80
80
AceGamez
It's fair to say that most people over the age of about eight will find it ridiculously easy and childlike and it features some typically Manga quirks and moral dubiousness (indeed, one of the themes of the original U.S. series was vivisection!) but as a piece of history and heartwarming my-first action title, it's pleasing in almost every facet.
80
Edge Magazine
A masterclass in imaginative flair and precision-engineered game mechanics. The GBA is beginning to feel all grown up. [Feb 2004, p.107]
70
70
60
J L gave it a7: Jay Rad gave it an8: Paul F. gave it a10: T. Dog gave it a 10: Blue Falcon gave it a 9: [Anonymous] gave it a 7: Matt T. gave it a 9: |
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