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From renowned producer and game designer Hideo Kojima (MGS2), comes Boktai, the first game to use sunlight to influence gameplay! Boktai follows the adventures of a boy vampire hunter named Django who must overcome traps, defeat enemies, and fight through the deepest parts of dungeons to rid the world of evil. Watch out for the amount of sunlight - Django is stronger by day, while the vampires are stronger by night! [Konami]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Entertainment Weekly
Sorry, shining a flashlight is about as effective as garlic against Dracula. [17 Oct 2003, p.L2T 20]
93
91
GameNow
If you like your games with a crazy twist, then you'll totally get into this one. [Oct 2003, p.52]
90
90
Pocket Games
Everything controls well, the graphics are of the highest GBA quality, and the story is engaging. [Fall 2003, p.39]
90
Cheat Code Central
You won't be disappointed with a purchase of this game unless you live underground or in a perpetually overcast environment like England or Vancouver in the winter.
90
90
88
Nintendo Power
The most impressive thing is the quality of the sound. The voice-overs are clear and rich, and the music leaps out of the speaker. [Oct 2003, p.139]
87
86
Game Over Online
85
Electronic Gaming Monthly
A surprisingly captivating little adventure. Its main selling point - the sun sensor - is one of the most original ideas to come along in years, although it's not always practical. [Oct 2003, p.164]
85
85
83
Play Magazine
Playing a game outside isn't something I feel an affinity for, or even enjoy, but it's something I will do again, because Boktai is a game worth replaying. [Oct 2003, p.66]
83
80
80
80
GMR Magazine
Boktai finely fuses the action with the role-playing, so it's well suited to fans in either camp. [Oct 2003, p.78]
80
80
Edge Magazine
Boktai re-invigorates almost every aspect of the tired dungeon-and-items formula. The light-sensor technology works flawlessly and opens up a host of possibilities for future games. A beautiful game in almost every respect. [Oct 2003, p.92]
75
70
70
70
70
70
GameCritics
It exposes what a chronically under-explored medium portable gaming really is, and demonstrates the potential that exists when a creator is given some space to indulge his vision. Sure, it's unbalanced and at times inconvenient, but I'll take Boktai and games like it over Super Nintendo Entertainment System ports any day.
60
G4 TV
A fairly standard action/puzzle game. The environments are very detailed -- albeit with the minor visual hiccups endemic to the isometric perspective. The sunlight adds an unusual strategic challenge, but players must resign themselves to sometimes having to wait for the break of dawn to resume gameplay.
54
netjak
The puzzles are easy, the game gives you more health power-ups than you will ever use, and there isn't a single enemy that's remotely challenging after you pick up the second gun frame in the Prologue. All the "innovation" that this game was supposed to entail amounts to nothing but a big pile of Company Dinner-Fed, Marketing Grade manure.
50
Game Informer
This innovative concept proves to be very frustrating in real life. [Oct 2003, p.142]
Hazwin gave it a10: Sean T. gave it a 10: Ben R. gave it a 9: [Anonymous] gave it a 9: Kahlil C. gave it a 10: Tom G. gave it a 9: Alex J. gave it a 10: |
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