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Final Fantasy Tactics Advance

Generally favorable reviews
Based on 44 critic reviews
How did we calculate this?
Based on 107 votes
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Game Info
Publisher: Nintendo
Developer: Square Enix
Genre(s): Role-Playing Game
Players: 2
ESRB Rating: E (Everyone)
Release Date: September 8, 2003
Summary
When Marche and his friends, Mewt and Ritz, open an ancient magical tome, their small town of St. Ivalice transforms into a kingdom of swords and sorcery known as Ivalice. To return his world to normal, Marche must join a clan and take up the sword, learn magic and fight his way through dozens of tactical battles. Ultimately, he must unravel the riddle of the crystals, the magical stones that are the key to restoring his home.
Also On Metacritic
GAMES: Final Fantasy I & II Advance Final Fantasy Tactics (PSOne)
Cheat Codes & Hints: Cheat Code Central GameSpy Strategy Guide
Also On The Web: GameSpy Preview Nintendojo Preview Official Website Planet GameCube Preview
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
GBA Central
Simply the best the GBA has offered so far. With an engaging plot, a deep gameplay system that allows for as much customisation as any handheld RPG, and a length that is ridiculously good value, there really is no excuse not to own this game.
Read Full Review >GameNow
The business, and if you even pretend to like RPGs in their purest form, you have to play it. [Oct 2003, p.51]
G4 TV
Once you get a firm grasp on gameplay, you'll be playing a flexible and rewarding game. With its unobtrusive story and mission-based structure, Final Fantasy Tactics Advance is perfect for gaming on the go.
Read Full Review >Cinescape
The big improvement over the PlayStation game is the laws that govern each battlefield... It helps diversify the battles quite a bit and keeps things interesting.
Read Full Review >Nintendo Power
There are easily 150 hours of game play here, and instead of the game becoming old and monotonous, it actually becomes more addictive as you play. I've never played a more in-depth GBA title. [Oct 2003, p.139]
Game Informer
Not only is this game incredibly deep, but for a strategy fan like myself, it is addictive enough to destroy your social life. [Sept 2003, p.124]
Read Full Review >GameReviewer
Perhaps the single major flaw that stops Final Fantasy Tactics Advance from scoring a straight 10/10 is it's shop/inventory system. Purchasing new weapons and armor for your clan is basically a trial and error experience until you know who can use what type of weapon.
Read Full Review >Deeko
Fails to live up to its Playstation counter-part, though only by a smidgen. With a compelling storyline, incredibly deep customizing system, superb graphics and grand musical score, FFTA is a game worth picking up… if you are a fan of strategy RPGs.
Read Full Review >GameSpy
The gameplay, graphics, sound, and replayability combine to offer an exquisite mélange that fans of strategy and role-playing games must experience.
Read Full Review >Nintendophiles
Just a little too similar to "Tactics Ogre." The fights got a little too mundane and boring. Perhaps it's because I spent so much time with Ogre that I grew bored of Final Fantasy Tactics Advance quicker. That's not to say that Final Fantasy Tactics Advance isn’t worth every penny, because it is.
Read Full Review >Gamezilla!
The abundance of customization featured in Final Fantasy Tactics Advance and the myriad types of battles makes this game a definite keeper.
Read Full Review >GameZone
It not only brings the fun of Final Fantasy Tactics to the GBA, complete with the 40 or so gameplay hours, but manages to improve on the original in many aspects as well in the process.
Read Full Review >Gamer's Pulse
A triumph. The application of the job system in conjunction with equipment abilities makes developing characters more exciting and quicker than the original.
Read Full Review >GameShark
What it does offer is a brand new tactical role-playing experience that blows most of the tactical console RPGs out of the water, save "Disgaea" for the PlayStation 2.
Read Full Review >Into Liquid Sky
To be frankly honest - this game is just too easy. Instead of giving players a limited number of rounds to revive fallen allies, you can leave them be as they no longer will turn to crystals and are removed from your party within two to three rounds.
Read Full Review >Play Magazine
Addictive in the most traditional gaming sense, Final Fantasy Tactics Advance insidiously traps you in its strategy-game mechanics, and there's no way you want to get free. [Sept 2003, p.80]
Eurogamer
If a dictionary definition of "just-another-go" gameplay is ever to be written, this game will have to be featured as an example; and if a list of the best handheld games ever made is written, we'd expect to see this very near the top.
Read Full Review >Electronic Gaming Monthly
Features unparalleled depth in terms of character customization and on-field tactical arrangment. Plus, FFTA doesn't drown in its own complexity and impenetrable plot. [Oct 2003, p.166]
GamingWorld X
The superb integration of a heartfelt storyline, impeccable art design, and addictive tactical gameplay makes Final Fantasy Tactics Advance a reassuring reminder of the past while setting the foundation for an exceptional future.
Read Full Review >GMR Magazine
A great RPG strong on replay value (the item trading and link-up systems are particularly handy) with great visuals and art style to match (Akihiko Yoshida's character designs have never been better). [Oct 2003, p.79]
GamerFeed
An RPG that will make you think, and keep you busy for hours on end. Now clear your schedule for the next month, and pick up this game.
Read Full Review >IGN
A wonderful RPG-based strategy game with an insane amount of depth, replay value and challenge, and a ton of fun if you're willing to put in the investment of thought and time.
Read Full Review >GamePro
Those who are into strategy/RPGs will find this to be one of the finest, forged in the genre's most perfect (i.e. portable) form. The pacing’s right, the world is full of opportunity, and - surprise - the story is actually pretty remarkable!
Read Full Review >Games Radar UK (Pre-2006)
Although it can get repetitive and lacks variety, this is incredibly deep and a welcome return for Final Fantasy to a Ninty console. [GamesMaster]
Read Full Review >Gamer.tv
An impressively large and deep strategy-RPG... Not for the faint hearted, but a pocket masterpiece nonetheless.
Read Full Review >Nintendojo
It looks and sounds fantastic, its core gameplay is remarkably addictive, and there is plenty of game to last for quite some time. Unfortunately, major design issues severely damage much of the fun the game has to offer.
Read Full Review >netjak
It's good...but not great. As far as strategy RPG games, this pales in comparison to both "Disgaea" and "Final Fantasy Tactics."
Read Full Review >DailyGame
The character animation is very simple but clean, clear and well done. If you look carefully, you can make out small gestures made by the characters during conversations.
Read Full Review >Pocket Games
A great followup to the original "Final Fantasy Tactics," though somoe design decisions are questionable. [Fall 2003, p.36]
GamingTrend
As far as replay value is concerned I wouldn't call FFTA a classic, like the original, so I'm not so sure that FFTA would have many people wanting to play it again. It is really fun the first time through though.
Read Full Review >Gaming Age
The only blemish on this otherwise fine masterpiece is the God-awful story that they tried to pan off as a serious RPG style story.
Read Full Review >Inside Gamer Online
The effects in cutscenes are spectacular and the looks of spells are amazing.
Read Full Review >GameSpot
Those who fondly remember the original Final Fantasy Tactics won't find a story that's as engrossing or as complex here, but this is still a deep and involving RPG that offers dozens of hours' worth of entertaining tactical battles.
Read Full Review >Computer and Video Games
Battles can take upwards of an hour and the micro management can take as long as you're prepared to invest. It's all about longevity and depth, and only you'll know if this is for you.
Read Full Review >games(TM)
FFTA may be more a parallel title to the PSone game than a true sequel but that doesn't mean it can't borrow and build upon the original's well-laid foundations, which it does with aplomb. [Nov 2003, p.109]
Read Full Review >GameCritics
The worst offender by far, though, is the menu system. For a game with such a simple storyline (which would seem to be designed to appeal to kids), the interface is completely out of whack.
Read Full Review >Gamestyle
Remarkably, for a game that is so complex, a mere four buttons or so keeps everything at your fingertips - this truly is accessible strategy.
Read Full Review >NTSC-uk
The story perhaps remains the most poor aspect of the game and the difficulty has been toned down compared to the previous instalment...These niggles are meaningless when compared to the joy the player will gain from the game.
Read Full Review >NintendoWorldReport
It's a game with both pedigree and competition, and it doesn’t live up to either. It is, however, a generally solid game with tons and tons of missions to complete.
Read Full Review >Edge Magazine
The game starts slow, a feeling exacerbated - or perhaps caused - by the easiness of the battles. But you'll play it and play it. Every time you try to stop you're just one battle away from mastering that skill, for earning that new job. [Dec 2003, p.105]
Cheat Code Central
A bit of a disjoined collage of gameplay elements. One must muddle through seemingly endless bits of stats, rules, and micromanagement but the end result is a very deep game that should keep you and another pal busy for months.
eToychest
The Judge System and a few other gripes do keep this game from being truly excellent. But hey! At least there's no slow text like in the original.
Read Full Review >Thunderbolt
The story is laughable; one could argue about the themes of escapism and loss of innocence, but a group of kids getting sucked into a book pales in comparison to what this game’s predecessor showed off.
Read Full Review >What Our Users Said
The average user rating for this game is 9.1 (out of 10) based on 107 User Votes
Note: User votes are NOT included in the Metascore calculation.
Bob S. gave it a6:
This game, though enjoyable, leaves a lot to be desired. It is extremely easy, even with the annoyance of the law system. What's more, the link capabilities are horrible, who wants to team up WITH (instead of against) their friends? Overall, it is certainly for a younger audience - it shows in the difficulty and plot.
Griffin S. gave it a5:
This is crap compared to not only to the original PSone FFT, but to any game with a story line thats got any goodness to it at all. Sorry to be so blunt, i know some ppl liked this tragedy of a game. just, a bad story that doesn't grab you at all and a downright mockery battle system in comparison to the first one. If you played this game without playing the PSone title, it could be alright, ill give it that.
André F. gave it a10:
al its good to play and its a good game i like verely this game but i me have a problem and now i trying have other.
Cameron K. gave it a10:
most addicting, fun, and addicting game i've ever played. put aside the crappy plot and it's almost the perfect game.
Alex B. gave it a10:
very fun and strategic problems.
Bob J. gave it a10:
Honestly, I can find nothing wrong with this game. I don't know what else to say...it's just perfect. Variety, storyline, graphics, sound...it's all there, perfectly crafted. What else can you ask for? And despite what N. Tucker says, you CAN, in fact, use monsters in battle. The "Blue Mage" can controls monsters in battle.
N. Tucker gave it a4:
Why, so limited, cant use monsters in battle. ouch!
