|
How Metascores Are Calculated
|
GAMES: When Marche and his friends, Mewt and Ritz, open an ancient magical tome, their small town of St. Ivalice transforms into a kingdom of swords and sorcery known as Ivalice. To return his world to normal, Marche must join a clan and take up the sword, learn magic and fight his way through dozens of tactical battles. Ultimately, he must unravel the riddle of the crystals, the magical stones that are the key to restoring his home.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
GameNow
The business, and if you even pretend to like RPGs in their purest form, you have to play it. [Oct 2003, p.51]
100
100
98
Nintendo Power
There are easily 150 hours of game play here, and instead of the game becoming old and monotonous, it actually becomes more addictive as you play. I've never played a more in-depth GBA title. [Oct 2003, p.139]
95
95
95
94
94
Nintendophiles
93
92
92
92
91
91
Play Magazine
Addictive in the most traditional gaming sense, Final Fantasy Tactics Advance insidiously traps you in its strategy-game mechanics, and there's no way you want to get free. [Sept 2003, p.80]
90
90
Electronic Gaming Monthly
Features unparalleled depth in terms of character customization and on-field tactical arrangment. Plus, FFTA doesn't drown in its own complexity and impenetrable plot. [Oct 2003, p.166]
90
90
GMR Magazine
A great RPG strong on replay value (the item trading and link-up systems are particularly handy) with great visuals and art style to match (Akihiko Yoshida's character designs have never been better). [Oct 2003, p.79]
90
90
90
88
87
87
86
85
85
Pocket Games
A great followup to the original "Final Fantasy Tactics," though somoe design decisions are questionable. [Fall 2003, p.36]
84
83
82
82
80
80
80
80
80
75
70
Edge Magazine
The game starts slow, a feeling exacerbated - or perhaps caused - by the easiness of the battles. But you'll play it and play it. Every time you try to stop you're just one battle away from mastering that skill, for earning that new job. [Dec 2003, p.105]
70
Cheat Code Central
A bit of a disjoined collage of gameplay elements. One must muddle through seemingly endless bits of stats, rules, and micromanagement but the end result is a very deep game that should keep you and another pal busy for months.
70
Bob S. gave it a6: Griffin S. gave it a5: André F. gave it a10: Cameron K. gave it a10: Alex B. gave it a10: Bob J. gave it a10: N. Tucker gave it a4: |
||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||
Popular on CBS sites: MLB | Spore | iPhone 3G | Paris Hilton | Antivirus Software | GPS | Recipes | Shwayze | NFL
About CBS Interactive | Jobs | Advertise
© 2008 CBS Interactive Inc. All rights reserved. | Privacy Policy | Terms of Use