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How Metascores Are Calculated
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(Known in Japan as "Rockman Zero 3") It's the third chapter in the Mega Man Zero action-adventure series for the GBA. Featuring a new customization system, you can now equip Zero, with a combination of chips that will affect both his attributes and abilities, allowing you to adapt him to different challenges. Among his other new skills, Zero will now have a weapon called the recoil rod. Now he jumps at double his normal height. These new skills will allow our hero to march into Arcadia to defeat the evil Omega single-handedly...Or will they? [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
GameBiz
Keeping alive the 2D platform on the little handheld that could make a retro junkie like me all warm and fuzzy inside, and it’s an excellent throwback to the days of the 16-bit era where robots were ass kicking machines and a wrong step would have you plunging to your death, impaled through your metal chassis on a pit of spikes.
90
89
85
NintendoWorldReport
83
Play Magazine
I'm also still not crazy about only earning new moves through Zero's hunter ranking, since so much of the experience is trial and error, and you'll likely be humbled quickly. [Oct 2004, p.91]
83
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80
80
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80
GameSpy
Between the Armor Chips, Cyber Elves, and EX Skills, there are tons of ways to customize Zero to best fit your fighting style and to get past the ample challenges along your adventure. This is what makes Zero 3 so great. It takes the well thought out level design and spot-on control from the old school Mega Man games and adds more dept thanks to all these new abilities.
78
Nintendo Power
A high level of difficulty will frustrate novice players. [Dec 2004, p.152]
73
Electronic Gaming Monthly
A no-holds-barred shoot-a-thon that'll give its audience exactly what it wants - even more punishing robot chaos. [Dec 2004, p.164]
72
70
Cheat Code Central
Mega Man Zero 3 is not really a new game, it's the result of a refinement process based on a popular gameplay style. If you can't seem to get enough of Mega Man Zero 3 will satiate your hunger.
70
games(TM)
If you're unfamiliar with the series then the bombardment of characters and names that will greet you could be a little intimidating, but if you just push the veil of the complex storyline aside, it’s simply a good, solid platform game like its predecessor and a fine example of the genre. [Nov 2004, p.121]
70
70
Weekly Famitsu
8 / 7 / 7 / 6 - 28 [Vol 802; 30 Apr 2004]
70
68
Game Informer
While Zero is still a sweet character, this game is just too much of the same, and virtually inaccessible to anyone who doesn't want to memorize every inch of it. [Oct 2004, p.147]
60
GMR Magazine
And again, boss encounters are both overwhelming and plodding. [Nov 2004, p.127]
Akiba S. gave it a10: Tor-Erik M. gave it a10: L. A. gave it a10: |
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