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How Metascores Are Calculated
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GAMES: [Metacritic's 2004 Game Boy Advance Game of the Year] She's battled baddies on nearly every Nintendo system, cleaned house in the Super Smash Bros. series and recently blasted off for heroic adventures on the GCN (Metroid Prime) and the GBA (Metroid Fusion). Samus Aran now returns to her roots and relives the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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eToychest
In the end, Metroid: Zero Mission is not just a new snapshot of where the series began; it is a panorama of where the series has gone over the last two decades. By combining elements from several Metroid installments, Zero Mission unifies the overarching story of Samus Aran and sheds new light on her unusual childhood.
96
Nintendo Power
The Metroid series has never looked or played better. If you're worrying that MZM is just a graphical update to Metroid, don't. The game is much larger than the first Metroid, and it contains far more new than old. [Mar 2004, p.117]
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Pocket Games
One of the all-time great GBA games. Don't miss it. [Summer 2004, p.30]
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Electronic Gaming Monthly
You can't ignore Zero Mission's artful graphics, haunting soundtrack, and brilliantly balanced gameplay. This is a must-have for all GBA owners. [March 2004, p.128]
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Entertainment Weekly
Play this Metroid adventure and you'll be reminded just why Nintendo ruled the game industry in the late 1980's. [19 Mar 2004, p.L2T 14]
91
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Play Magazine
They've taken a beloved classic game, reinvented it, rethought it, retooled it, and come up with a new game that is not only better, but vastly superior in almost every way. [Feb 2004, p.52]
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1UP
It is quite possibly the most ambitious, comprehensive and successful remake ever attempted for a game of this type. Far more than a mere graphical upgrade, MZM expands on its source material with refined control, gameplay ideas retrofitted from its sequels, new plot hooks for subsequent chapters of the saga, and some jaw-droppingly cool innovations which add new layers of complexity to the series.
90
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Cheat Code Central
The bosses alone are worth the price of admission. You don't have to be Metroid fan to appreciate it - but after you play it, chances are you will be.
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Edge Magazine
Zero mission is … old, but it's also tantalisingly new, coupled with a tightening of the mythos and franchise in anticipation of follow-ups to "Prime" and "Fusion." It works. [Apr 2004, p.107]
80
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games(TM)
As much as we enjoy Zero Mission, we can't help feel disappointed with the many boss encounters you'll face throughout Samus' adventure. ... It's all very well filling Zero Mission with an array of huge, well-animated bosses but they're crippled by extremely poor attack patterns and being incredibly easy to dispose of. [Apr 2004, p.104]
Kyle W. gave it a10: DemonicAngel gave it a8: Samus gave it a 10: Matt B. gave it a 10: Tingle is cool gave it a 10: Marco C. gave it an 8: Zeke W. gave it a 10: |
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