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Sims 2, The

Mixed or average reviews
Based on 11 critic reviews
How did we calculate this?
Based on 4 votes
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Game Info
Publisher: Electronic Arts
Developer: Griptonite Games
Genre(s): Simulation
Players: 2
ESRB Rating: E10+ (Everyone 10 and Older)
Release Date: October 24, 2005
Summary
Step into the spotlight - your 15 minutes of fame are here! After you finish creating, customizing, and controlling your Sims' world, take on the lead role in the hit television series "One Time in Strangetown". As you unlock and play each episode of the TV series, explore a new story and characters to uncover the secrets of Stangetown. Between episodes participate in all new unique mini-games such as car and soda commercials. How well you do helps determine how good your ratings are. [Electronic Arts]
Also On Metacritic
GAMES: Sims Bustin' Out, The Urbz: Sims in the City, The
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Nintendo Power
The playing experience is enjoyable, just different from what you might expect if your concept of Sims games is PC-based. [Jan 2006, p.112]
BonusStage
It should be noted that this is an entirely different game from what you’ll find on the console or PC, so those expecting this to be a mere portable version of the classic Sims gameplay may be disappointed. If you can get past that hurdle though, you should find that this version has plenty of content to keep you occupied for hours on end.
Read Full Review >eToychest
It is by no means outstanding, and perhaps is begging to really show the problems of cramming this entire story into a pseudo-Sims experience on a portable console.
Read Full Review >Gamenikki
This is not intentioned as damning with faint praise but the fact that the mini-games are the most fun part of the gameplay does say something.
Read Full Review >Game Chronicles
The Sims 2 is a very linear game with marginal graphics and minimal sound, but all in all it should please fans of previous Sim GBA games or those looking for a parody of a reality-TV show storyline
Read Full Review >GamerFeed
Unfortunately for Sims fans, The Sims 2 on GBA is less like a simulation and more like a standard platformer.
Read Full Review >NintendoWorldReport
I never thought I’d say this, but not even cleaning up poop can save The Sims 2 (GBA) from being a pile in its own right. Sure, it’s got an award-worthy presentation and cool mini-games, but when the central gameplay isn’t worth its weight, I simply can’t recommend it in good faith.
Read Full Review >AceGamez
If you're looking for a cute adventure game for your GBA that has some decent writing and lasts a good while, I'd urge you to look into The Sims 2.
Read Full Review >Computer Games Magazine
In the GBA version you have a set of skills that level up, each useful in different types of interaction. [Mar 2006, p.88]
Armchair Empire
The overall mediocrity will quickly relegate the Sims 2 to shelf warmer status.
Read Full Review >Worth Playing
If you want to play The Sims on the road, get the spin-off "The Urbz," which does absolutely everything The Sims 2 does, only better.
Read Full Review >What Our Users Said
The average user rating for this game is 5.5 (out of 10) based on 4 User Votes
Note: User votes are NOT included in the Metascore calculation.
Becka D. gave it a10:
it is so awesome you will spend hours solving mysteries!
Ryan B. gave it a6:
A nice effort to improve on last year's Sims: Bustin' Out, The Sims 2 falls flat when the game strays too far from it's source material and weakens some of the factors that strengthened Bustin' Out. The game is less "The Sims", now, and more "Grand Theft Auto: Child Safe Edition". Some nice ideas in this one are squandered because they're attached to something that is only "The Sims" in name alone. For example: Rather than a detailed listing of the emotional range of your Sim (showing you when he needs to shower, go to the bathroom, etc.), the only indicator you get now is when a dialog bubble appears over your Sim's head with a certain need; the worst part about this is it is random - less than 30 seconds after my Sim had lunch, an icon appeared above his head claiming he was dying of thirst despite consuming 2 sodas prior. Ah well, there's always next year...
