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How Metascores Are Calculated
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Players will hit the big city and work to increase the reputation of their Urbz to gain access to the hottest spots in town. Players start out in a city on the brink of ruin. After getting fired from their job, they'll stumble upon Daddy BigBucks' devious plot to take over the city. Players are challenged to thwart his evil schemes, while building their rep to become the biggest "player" in the city. Players gain access to new vehicles like a hover craft to explore 25 brand new locations including Urbania, Sim Quarter, and the Bayou where they will interact with residents, master eight lively mini-games such as Moogoo Monkey Madness and Motocross Mayhem, unlock new Xizzle motive power ups, and collect over 120 new objects. Players will link two GameBoy Advance systems together in the Multiplayer Cafe and play head-to-head mini-games, unlock new features, and trade rare items. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 80
78
Nintendo Power
A strong mix of character maintenance tasks and story-related missions make the GBA's The Urbz an engaging play. [Jan 2005, p.141]
75
75
Game Informer
A slow-paced and generally average rehash of the concepts that made ["The Sims: Bustin' Out"] unique. [Nov 2004, p.170]
70
Cheat Code Central
This is one huge game. Granted, a lot of "make work" tasks manage to pad it out and they can get annoying after a while, but the actual size of the city is impressive.
Omar B. gave it a10: Bigmac gave it a10: Gage Z. gave it a10: Bre gave it a10: Nate C. gave it a10: Jamie C. gave it an8: Lizette R. gave it a9: |
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