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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
(Known as "Anno 1701" in the UK/EU) 1701 A.D. is a unique empire building simulation set in the 17th century. In this third episode of the incredibly successful series, players are immersed in the golden age of exploration and trade, where they set out to discover and inhabit new islands – islands that will soon be home to huge cities. Players are tasked with establishing, expanding and maintaining a flourishing medieval metropolis while interacting with other players through trade, diplomacy or military conflicts. 1701 A.D. presents players with a 3D gaming world bursting with life from the vibrant citizens, to the incredibly varied flora and fauna to detailed animated animals. [Aspyr]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 92
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PC Gamer
While not quite a work of staggering genius, and a bit laborious in parts, the brazenly intricate 1701 A.D. handily sails into position as the best empire-builder of 2006. [Feb. 2007, p.67]
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Games Radar
Even though you've done the whole "construct buildings, connect them with roads and upgrade them" thing before, 1701 A.D. has captured the best of the civilization building genre. It doesn't leave any gaps in gameplay that will allow you to exploit a particular way of playing and serves up a challenging and fun experience that will have you mesmerized for hours on end.
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Play Magazine
Serious depth, a lush soundtrack and pretty visuals conspire to create a fine new addition to the genre. [Dec. 2006, p.101]
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Gaming Nexus
78
PC Format
Manages to overcome its many flaws with an inspiring warmth. [Christmas 2006, p.100]
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PC Gamer UK
If you can relax into the game, get past the learning curve and ignore being hit on by an ugly Scottish man, there's a mass of strategy here. [Dec 2006, p.110]
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Computer Games Magazine
As is typical of city builders, combat is mainly a hands-off resource sink. An RTS this ain't. [Feb. 2007, p.62]
Jeremy T. gave it a9: Mac S. gave it a7: Matthijs H. gave it a9: Rob gave it a10: Philipp H. gave it a10: |
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