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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
In the classic story And Then There Were None, 10 people, each with something to hide and something to fear, are invited to a lonely mansion on Shipwreck Island by a host who, surprisingly, fails to appear. On the island, they are cut off from everything but each other and the inescapable shadows of their own past lives. One by one, the guests share the darkest secrets of their wicked pasts. And one by one, they die... Agatha Christie fans, and newcomers to the genre, can look forward to a series of unexpected turns; although the storyline stays true to the original concept, players will encounter new plot twists. The first comes in the form of an 11th character, the player, a boatman who brings the others to the island and then is trapped there himself. To save the lives of the intended victims, the player must unravel the motives behind the murders and uncover the identity of the killer. If successful, he will spare not only the lives of the remaining guests, but also his own. [The Adventure Company]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
85
Pelit (Finland)
An old-school murder mystery with intriguing puzzles and an intensive atmosphere. No big surprise, since the game is based on an Agatha Christie novel. [Jan 2006]
83
80
Four Fat Chicks
And Then There Were None is, as the developers hoped, a "loving tribute" to the classic Agatha Christie novel on which it is based. With a sterling script, fascinating characters, superb voice acting, beautifully detailed graphics, and sensibly practical puzzles, it ranks among the best adventure games of the last couple of years.
80
80
Computer Gaming World
A tad creaky, but pepped up with plenty of spine-tingling and head-scratching action. [Jan 2005, p.106]
79
Game Over Online
It feels like developer Awe Games worked out all of the dramatic scenes in the game, but then had trouble figuring out how to incorporate puzzles into the story, and then ran out of time before they could come up with an answer. As a result, the puzzles in And Then There Were None are equal parts laughable, bizarre, and inconsequential.
75
73
Worth Playing
73
PC Gamer
What's lacking in ATTWN is, regrettably, the most essential element of any mystery: suspense. [Jan 2005, p.110]
71
70
70
68
68
67
64
60
60
60
Computer Games Magazine
For casual adventure fans, it's a decent alternative to some of the more graphic murder-mystery games, such as last year's superior "Still Life". [Sept. 2006, p.76]
60
53
50
50
50
40
Kent C. gave it a9: [Anonymous] gave it a1: Gert K. gave it an8: Randy G. gave it a4: Rob D. gave it a10: Edward C. gave it a9: Richard B. gave it a10: |
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