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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Combine fast-paced vehicular combat with high-tech, futuristic weaponry and hundreds of intense skills and you get Auto Assault -- a unique departure from traditional Massively Multiplayer Online Role Playing Games (MMORPGs). Hop in your own customized cars, semis, and motorcycles and prepare to fight the mutated creatures and bandits of Auto Assault's post-apocalyptic world. Battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. Auto Assault uses the power of the Havok physics engine to let you make insane jumps, send obstacles flying and even blast bridges, buildings, fences and trees with your car-mounted rockets. Anything you can hit, you can destroy. [NCsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 86
Pelit (Finland)
Mad Max brought to MMORPG world, finally! Too bad that action-packed fighting is almost the only thing the excellent setting is used for, at least for now. Luckily the action is all good and enjoyable. [Apr 2006]
83
80
80
80
80
79
PC Gamer
Auto Assault's biggest issue mmaay be its lower-than-normal player population at launch. If the world doesn't attract more players, its post-apocalyptic setting may be more appropriate than the developers intended. [July 2006, p.77]
78
76
75
75
75
74
73
73
PC Format
It's picking the wrong fight - taking on MMOs on their own turf, instead of truly daring to be something different. It tries. Often it succeeds. Just not enough to stop the sound of its stalling engine ringing as loud as the gunfire. [June 2006, p.92]
72
72
70
70
EuroGamer
Combines the vehicular glee of Jayce and the Wheeled Warriors with the ultraviolence of Rambo or Carmeggedon. What lets it down is ugliness, its hunger for power (and the corresponding technical issues), and the knowledge that this would be much better and more coherent as a purely single-player game.
70
Games Radar
70
Game Informer
A certain population of gamers will no doubt find exactly what they're looking for here. especially as they get into the higher-level content and PvP areas of the game. [Jun 2006, p.117]
70
70
70
70
PC Zone UK
The fundamental problem is that it all feels a little detached - for an MMO, solo play feels far more natural, as the speed turns most of the battles into one-on-ones dotted around the map. [July 2006, p.88]
70
Computer Games Magazine
Something that delivers the goods this fast and with such a high smile-to-trigger-pull ratio will be hard for anyone to put aside for long. [July 2006, p.83]
69
PC Gamer UK
Given time, a tune-up, and some more vigorious fanning of the community flames, this could improve, but at the moment there are more appealing things to spend a monthly fee on. [June 2006, p.90]
68
65
60
games(TM)
With drab visuals, lifeless towns, frequent performance problems and little sign of an enthusiastic player community – the chat channels are very quiet – Auto Assault feels like a game where the key is in the ignition but no one’s quite got around to turning it. [July 2006, p.134]
60
60
58
50
Edge Magazine
The short-term gratification is gradually diminished by too-obvious regeneration of the damage you cause, and there's not enough variety of experience to sustain a monthly subscription. [June 2006, p.90]
Mart R. gave it a5: Alex W. gave it a4: Bet M. gave it an8: Dan D. gave it an8: Michael N. gave it a9: K-Rock gave it a5: Oren gave it a10: |
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