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Stars indicate the most critically-acclaimed games.
Battlefield 1942: The Road to Rome

Generally favorable reviews
Based on 22 critic reviews
How did we calculate this?
Based on 6 votes
Read user comments
Rate this game >
Game Info
Publisher: Electronic Arts
Developer: Digital Illusions
Genre(s): Action, First-Person Shooter
Players: 64
ESRB Rating: T (Teen)
Release Date: February 4, 2003
Summary
This multiplayer-focused expansion pack features more maps, more vehicles, and more fighting forces. The Road to Rome focuses exclusively on the key Italian and Sicilian campaigns of WWII. Each map comes with highly detailed environments such as Italian houses, Mediterranean trees, and even the Monte Cassino Monastery. This expansion pack features eight new vehicles including the German BF-110 and British Mosquito twin-engine fighter-bombers as well as new Italian, British, and German tanks and anti-tank guns. Play as several infantry classes, controlling many weapons available to the Axis and Allies, and commanding numerous land vehicles, ships, and aircraft. The original Battlefield 1942 game is required to play The Road to Rome. [Electronic Arts]
Also On Metacritic
GAMES: Battlefield 1942 Battlefield 1942: Secret Weapons of WWII Battlefield 2 Battlefield Vietnam
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Cincinnati Enquirer
This expansion focuses on the little-known Italian and Sicilian campaigns of World War II.
Read Full Review >Gamezilla!
Continues the success and balanced gameplay that was found in the original.
Read Full Review >PC Gameworld
Everybodys game of the year continues to rock with six new maps, new sides (Italy and France), vehicles, weapons and more.
Read Full Review >IGN
Considering Battlefield is such a fundamentally awesome game, Road to Rome managing to significantly improve the base in the ways that it does is at the very least commendable and the very most fantastic.
Read Full Review >PC Gamer
As any fan of this outstanding multiplayer game will explain, six new maps for Battlefield 1942 is almost like adding six new sequels to the game. [Apr 2003, p.100]
GameSpot
Adds even more great gameplay in the form of more-balanced maps and more-balanced vehicles to an already enjoyable game.
Read Full Review >GameSpy
The maps are excellent, and while we would have liked a few more new vehicles, the ones that are here are a nice addition.
Read Full Review >TotalGames.net
This pack gives a great new lease to a game that has far from run out of steam.
Read Full Review >GameNow
More of what made the original great, while adding welcome new touches. [May 2003, p.43]
ActionTrip
Sure it lacks more content, but what they have in there is well worth their $20 bucks, if for nothing else than for the sheer fun of playing the new and brilliantly designed maps.
Read Full Review >GameShark
While I am enjoying Road to Rome, I've a feeling that it will only live from now until the time Secret Weapons is released.
Read Full Review >Computer Gaming World
The engineer's bayonet kill might be the most satisfying frag since "Half-Life"'s crowbar kills. [May 2003, p.92]
Adrenaline Vault
Not a very daring expansion, with battles still limited to two factions and maps that are, in many ways, a step backwards in strategy. At its price, however, it certainly delivers.
Read Full Review >Computer Games Magazine
The stars of the show here are clearly the new maps. It's as if the team at Digital Illusions discovered exactly what everyone like about the game and created new battlefields made to directly stimulate the adrenal gland of its players. [May 2003, p.73]
Yahoo! Games
While DICE probably should have included a few more maps, and some editing material so that modders could more easily build on what they've been provided (you can release that software developer's kit any time now, EA!), it's hard to argue with this expansion when everything included in it is so good.
Read Full Review >Electric Playground
The most enjoyable new aspects of the expansion are the vehicles, and nearly every side gets new ones.
Read Full Review >GMR Magazine
You will get enough to satisfy your battlefield cravings, but these extras could have - and maybe should have - been offered as a free download, not a $17.99 purchase. [May 2003, p.69]
Pregaming
Just doesnt have the significant number of new maps or gameplay changes that make an amazing expansion pack. Luckily does provide a good amount amusement for 20 bucks, making it a lot of bang for youre buck.
Read Full Review >Eurogamer
Its a shame EA feel the need to charge their swelling community for the privilege of getting their hands on a smattering of new missions and models which should have been in the game in the first place.
Read Full Review >What Our Users Said
The average user rating for this game is 7.8 (out of 10) based on 6 User Votes
Note: User votes are NOT included in the Metascore calculation.
David L. gave it a 10:
It rocks.
Mafia Guy gave it a 6:
Hey, give us more in this expansion pack and it would be much better...
H. Lokesz gave it a 6:
BF1942 is a great game but the expansion doesn't add much. A few maps en a few new weapons. This should have been a free download for the fans.
Tyler D. gave it a 10:
The new maps and vehicles are a great addition. The maps are done very well, and the vehicles are very realistic. A great expansion pack!
Stefan K. gave it a 5:
Don't know why this is rated so high. All it does is add 6 new maps, new skins, sounds for soldiers, 6 or something vehicles...and...that's it. Not worth $20 IMO. There are like 20+ mods in development for BF1942, all of them (maybe for the exception of Desert Combat) will be available for free. I see no reason for buying the new exp pack either Secret Weapons or w/e. If they don't add more content that is. Come on, DICE has SDK, knowledge and all so why don't they use it? And why don't they release the fucking SDK?!??! Following is from www.bfcentral.com: This subject has simmered on the back burners of my mind for awhile. Recent conversations and events have brought it to the point where I want to say something about it. EA is blundering with Battlefield:1942. Will this cause the game to fail? Probably not, because it is a great game. Are they preventing the game from being all that it can be? I would say most definitely. Charging for expansions to a first person shooter type of game is not something that is taken very well by gamers who play this genre since so many other companies have a history of releasing awesome expansions and game additions at no additional cost. Road to Rome was released at a cost of around 20 American dollars. To the uneducated game purchaser (whom I suspect to be the ones that are putting RtR on the top seller lists) this may seem to be a small price to pay for the additional game play. There seems to me to be several ways to determine if such a piece of software is worth the money. One way is to compare it to the original Battlefield:1942 product. Does RtR offer half (since it costs approximately half as much) the gameplay that original BF offers? I think not. BF has extensive single player campaigns with story lines. BF has many more vehicles, maps, and classes to play as. RtR just doesn't add much to the original game. Another way to determine if the pricing schedule is equitable would be to compare RtR to expansions and additions to other first person shooter games. How many successful game expansions in this genre can you think of that actually cost money? To tell you the truth, I can't think of any. Not that there isn't, but if there is any they are definitely the exception to the rule. I can think of many game additions that were absolutely free. Counterstrike, Team Fortress Classic, Rocket Arena, etc. Now obviously there is nothing inherently wrong with charging for an expansion pack. In fact, RtR shows up on best-seller charts on a consistent basis. The only thing I can think of to explain this is that people who are buying it are the type of gamers who go to Wal Mart and pick out a game based upon the art on the box. I've spoke to several server admins who had to take RtR off of the server because of the drop in number of players who played there. All Seeing Eye currently shows that out of the 1877 servers it has data on only 469 of those have RtR on them. Desert Combat .3 has 580 servers and those servers are about 40% more populated then the RtR servers and it costs a grand total of zero dollars. You may be wondering what all this has to do with anything since RtR is old news. Secret Weapons shall soon be here. Well, I've heard rumors that Secret Weapons will cost in excess of 40 dollars. Regardless of the final price, I don't think EA is doing the game justice by selling these expansion packs. In fact, the game would be better off if EA/Dice didn't develop these packs at all. Why would I say that? Three reasons: Linux server, SDK, and reputation. Why is a Linux server so important? For one thing, many clans get their server by hiring a gaming server provider to run a port for them. Many, many game companies run Linux-only boxes. It is also much, much easier for people to throw up a server for this great game when they don't have to spend hundreds of dollars on a semi-stable OS just to run a game server. The SDK is also of great importance to both EA/Dice and us, the end-user. We all benefit from the release of awesome maps and mods. EA gets a game with a greater shelf life. I imagine Half-Life sells much better than does any other 5 year old game. It seems that perhaps the resources spent on these expansion packs could have been better spent on finishing the original game. Finally, we end up with reputation. I know of many gamers who were upset with what they got for the 20 dollars they spent on RtR. If Secret Weapons doesn't just blow people out of the water, EA is just going to further tarnish their reputation. Especially if they still don't have a decent Linux server and SDK. What am I trying to say with all this? Several things. Battlefield needs the Linux server and the SDK. Battlefield does not need the expansion packs, there are plenty of other mods under development that won't cost the end-user a dime. Those things don't make EA any money, though. Some may argue that making money is what a company is all about, and I would agree. Does that justify making money at the expense of providing gamers with a full-featured game? I don't have all the answers, but it seems to me that things aren't being handled in the best possible way when it comes to BF:1942 at EA. As I told someone recently, it seems like they are trading the long-term success of their game for short-term profitablity. What do you think?
