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Battle Isle: The Andosia War

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Battle Isle: The Andosia War
70
10.0 User Score:

Mixed or average reviews

Based on 11 critic reviews
How did we calculate this?

Based on 3 votes
Read user comments
Rate this game >

Game Info

Publisher: Blue Byte

Developer: Cauldron

Genre(s): Turn-Based Strategy

Players: 8

ESRB Rating: T (Teen)

Release Date: November 24, 2000

Summary

On the border between exciting real-time maneuvers and the demands of strategic planning, a new exciting kind of game experience emerges where there is a time for cool planning, quick reactions, discovery of stunning landscapes, and time for pursuing mission goals! [Blue Byte]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100

GameZone

It is so evenly balanced on all levels that you feel as if you glide easily from one operation to the next without any interruption. This is a definite have to own.

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80

CNET Gamecenter

A good game. Real-time fans may like it, and turn-based gamers will like it. And no one will deny that it is unique. If you're a big fan of the series, this fourth installment is a must-buy.

76

GameSpy

It should be noted that patience is a system requirement for BITAW. Missions can easily take hours to complete.

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75

IGN

The inane storyline and often-excruciating pace of play make this hard game to recommend.

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70

Electric Playground

It falls right in the middle of mediocrity. It may not be good, but it’s not bad either, just very gray.

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70

Adrenaline Vault

Though the plotline is somewhat lackluster, the intricacies of building up your army between your different islands and keeping track of unit management and combat tactics all while the clock continually ticks down is exciting and entertaining.

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67

GameSpot

The game's incomplete interface, uneven pacing, and typical units all serve to make it less interesting than it might have been.

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65

Happy Puppy

This becomes a case of hurry up and wait. I found myself frantically trying to fit all of my moves into the eight minutes that constituted my turn, then going and fixing myself a sandwich during the AI's eight minutes.

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62

GamePower

This is one game that deserved to go the customary real-time route without getting detoured along the way.

60

Computer Games Magazine

Succeeds despite some serious problems, but only if you're persistent and willing to put up with its quirks, style of gameplay, and pacing.

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58

PC Gamer

A good idea that get tripped up in boring details. [Feb 2001, p.73]

What Our Users Said

The average user rating for this game is 10.0 (out of 10) based on 3 User Votes

Note: User votes are NOT included in the Metascore calculation.

4nZa gave it a 10:
Absolutely great game. I like it. Only AI-seems little bit problematic, but there is a patch for it. blizgrieg is another problem because of electric power, but it doesn't matter cause power won't end that fast. ;) Super graphics and exelent tactic game. Those who don't like gary crispy's games but want tactic game are like in home with this one.

Florian K. gave it a 10:
Frantic.

James O. gave it a 10:
Great game. Really comes into it's own in multi-player. Visit http://battleisle.orrwhat.net/ for player contacts and rankings.

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