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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
The planet of Hyllis has fallen under siege by a ruthless alien race. Despite the assurances of the Alpha Section defense squad, the war drags on, terrorizing the once-beautiful planet and crushing the faith of the people. From the rubble of a tiny island rises Jade - a rebellious young action reporter left traumatized by a brutal attack. When Jade is hired by the rebel organization IRIS, she learns that the Alpha Sections are secretly trafficking humans to the enemy. Still wary of who to believe, she sets out to expose the gruesome conspiracy and bring proof to her people. Armed with her camera, dai-jo staff, and unflinching resolve, Jade plunges into a sinister web to untangle the truth and restore justice to her planet. But as she earns the trust of her beleaguered people, Jade discovers that sometimes, in order to find the truth, you must look beyond good and evil. [Ubi Soft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
98
90
90
90
90
Computer Gaming World
High production values, a compelling narrative, charming characters, and sharp aesthetics make for a sophisticated little adventure that's well beyond most of its ilk. [Mar 2004, p.80]
90
90
89
88
87
86
85
83
81
80
games(TM)
Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
80
80
79
75
75
Entertainment Weekly
For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
73
PC Gamer
The fighting is BG&E's weakest element, and there's a bit too much of it for the game's own good. [Mar 2004, p.71]
70
Edge Magazine
It's an 'experience' as much as a game, meaning that it will leave as many people cold as it grabs by the right half of the brain. Beyond good, then, but not quite excellent. [Christmas 2003, p.104]
60
Computer Games Magazine
An enjoyable game for its 10-12 hours. It's still better played on a console, but if your siblings have the PS2 cornered, the PC version will do just fine. [Mar 2004, p.80]
Alan B. gave it an8: Gert K. gave it a10: Tony gave it a 9: MrMiddleAge gave it a 10: VoltFox gave it a 9: Rococo gave it a 10: |
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