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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Boiling Point: Road to Hell combines intense armed combat with exploration and interaction with a vast and seamless open-ended gaming world. In Boiling Point: Road to Hell, gamers travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. To make the most of the environment, a massive range of vehicles are at the disposal of the player, as well as a vast array of weapons. The wide open game world features an array of different AI factions with which the player can interact, and hundreds of diverse missions to create an original experience each time the game is played. Combined with the vast seamless gaming world, the result is gameplay freedom and replayability on an unprecedented scale. [Atari]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
games(TM)
Such ambition hasn’t been seen on the PC in God knows how long and Atari has landed itself an absolute classic here. A must-have - no questions asked. [July 2005, p.100]
83
81
PC Format
Simultaneously fascinating and flawed, it's the definition of high maintenance. [July 2005, p.86]
80
80
78
74
70
70
70
70
GameSpot
A great concept executed poorly. But if Deep Shadows puts some serious work into the upcoming patches (according to the company's Web site, version 2.0 is already in the works), this work-in-progress could evolve into one of the best shooters of 2005 and could become a real inspiration for shooter designers in the future.
70
69
60
60
Sydney Morning Herald
The world is enormous and devoid of loading screens, allowing the player to uncover its large amount of content without interruption. But this impressive detail comes at a price. Boiling Point is crawling with glitches in both the graphics engine and the game mechanics, so going online for the latest patch is a necessity if you're up to the challenge of testing the game's depths.
40
40
29
21
PC Gamer
Unless it receives some extreme patching, don't bother with this game. [Sept 2005, p.64]
20
Pelaaja (Finland)
On paper Boiling Point has been designed as an expansive simulation and RPG with its complex weapon’s upgrading system. However, all the elements are very unpolished and most of them barely work. The game’s potential strengths such as the openly structured missions and the massive gameworld are rendered meaningless because of this. [July 2005, p.55]
20
Edge Magazine
It demolishes PC gaming’s dubious tradition of applauding technical ambition above all else with all the grace of a narcoleptic piling face first through a coffee table... A cold and flawed sandbox shooter, a rudimentary RPG and, for most, an almost unplayable experience. [July 2005, p.93]
Mork B. gave it an8: Slack S. gave it a1: Brad C. gave it a7: Sir Rasor gave it a10: John gave it a9: John P. gave it a9: Brad G. gave it an8: |
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