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Stars indicate the most critically-acclaimed games.
Brigade E5: New Jagged Union

Generally unfavorable reviews
Based on 9 critic reviews
How did we calculate this?
Based on 18 votes
Read user comments
Rate this game >
Game Info
Publisher: 1C Company / Strategy First, Inc.
Developer: Apeiron
Genre(s): Turn-Based Strategy
Players: 6
ESRB Rating: M (Mature)
Release Date: October 18, 2006
Summary
Brigade E5: New Jagged Union is set in the fictional, small tropical country of Palinero. Players are required to assemble a band of mercenaries and take control of a rapidly deteriorating situation in order to survive the imminent civil war and avoid having their country left in complete ruins. Brigade E5: New Jagged Union is a tactical strategy title. The story offers players the opportunity to experience three different viewpoints of the conflict, or work outside the political structure to achieve their own goals towards global domination. Game play for the title is based on an innovative combat system called SPM (Smart Pause Mode) that successfully blends together the elements of both real-time and turn-based games. [Strategy First, Inc.]
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
PC Gameworld
Brigade E5: New Jagged Union tries to revitalize a struggling genre, but gets almost nothing right. There are some nice customization options available, but that's about it. Combat is not fun at all, and the bad camera views and Playstation 1 era graphics only make things worse.
Read Full Review >Armchair Empire
My instinct is that, despite BE5’s flaws, it might have potential for modding or for higher quality sequels.
Read Full Review >Game Chronicles
Brigade E5 has the biggest choice of weapons and equipment I have seen in any video game and it is all usable. That in itself says a lot toward the game and its potential even though it does have some larger problems.
Read Full Review >GameZone
There is hardly a flow to the game and with the poor camera controls and poor animations this is a title that is better off passed on.
Read Full Review >GameDaily
The game looks and plays cheaply and lacks direction. Players waste time trying to conduct solo missions early on when the heart of this game focus on squad tactics. Terrible translations, boring environments and unintelligent enemies further ruin the experience.
Read Full Review >GameCritics
Even if the game falls apart fairly quickly, and has bugs and interface quirks that make the main story borderline unplayable, it still deserves a measure of attention and admiration.
Read Full Review >Worth Playing
New Jagged Union is not merely a bad game when compared to its peers, but it is a bad game when compared to any titles released in the last several years. I cannot, in good faith, advise any fan of tactical strategy to make this a purchase.
Read Full Review >GameSpot
Third-rate mission design, prehistoric visuals, and problematic pathfinding mean that you won't enjoy playing soldier of fortune here, even if the developers have added a bit of life to the squad-sim genre with a few design innovations.
Read Full Review >GamingExcellence
While this game may look good in screenshots, it’s an absolute bore.
Read Full Review >What Our Users Said
The average user rating for this game is 8.3 (out of 10) based on 18 User Votes
Note: User votes are NOT included in the Metascore calculation.
Miles P. gave it a9:
Bad graphics, worse sounds.... ok now that that's out of the way, if you're into squad based tactical combat or strategy in general look no further than this game. Large variety of weapons with realistic properties and all the freedom you want on a wartorn island, what more could you want. I knew it was going to be great when i saw it on the shelf all beaten up for 5 bucks, great games like this are sadly underrated and underpurchased.
Alex D. gave it a9:
The best available now of tactics genre. May be first real-real-real-time. Any interrelations with turn-based - out of topic, totally. Fun: combat, tactical solutions, squad weapon selection, glory of victory. about the listed weaknesses: camera - has no own AI. true. however, after 2 hours of experience I've found a way to manage it: now it's simple to me and not even worse than any other (just try: mouse scroll, double-press on merc's #, double-press Enter, click om frag's shortcut) AI: don't trust to those saying no AI at all - the best tactical AI I've ever seen! especially - frags of regular armee. yep, some lacks with pathfinding, not crucial interface and graphics - are okay for me, graphic allows a comfort play even on outdated notebooks (with at least 1Gb RAM). translation, hints, journal - coud be better. much better. just by adding some more cluesome text. replace translators. NPC's and RPG parta aren't a core. enjoy the combat!
Tom B. gave it a10:
Camera control does take some getting used to, along with some other features. Amazing combat though. Awesome weapons and realism. Best game most people will never hear of. Totally addicted!
Harry P. gave it an8:
Minuses: Lack of immersion like JA2, NPC and merc interactions Pluses: Tactical simulation, Weapons selection, able to set options to have very realistic combat.
Just Me gave it a1:
There is nothing superb about this "installment in the JA series". Control, cameras, action, you name it - it's a miss. I cannot understand how anyone with ANY experience in TBS can enjoy this fuming heap. Silent Storm still rocks the socks off of this alpha stageish "release", and SS(S) has been around for quite a while now. One point for the arsenal.
Mickael T. gave it an8:
Bad graphics? Bad interface? Not a problem if you like tactic games!
Ano N. gave it a7:
This is one of the best games out there, maybe because no one makes games like this now a days. I feel I got the freedom to do what I really want to do in this game and there's not story line that I'm forced to follow. Awesome weapons and gear... would be better if rpc's talk a alittle more... but I rather the tactical aspect be good than the rpc aspect so that's a good trade off.
