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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date. Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players can experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they always gain experience points. Based on a player’s experience rank and rank of the player's friends, Call of Duty: World at War scales dynamically to provide a deeper level of challenge. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 96
91
90
90
90
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90
Games Radar
All in all World at War delivers. It isn’t a revolution in Call of Duty gaming, but neither is it a step backwards, like some have claimed. Right now, it’s the best WWII shooter we’ve played, largely because it’s got a solid (if unoriginal) single player, some spectacular multiplayer, and oh yeah: because it’s brutal as hell.
88
87
86
GameStar
Call of Duty: World at War goes back to the battlefields of World War 2. The game delivers well staged nonstop action and looks good, but the missions are barely connected, just like in the first three games of the series. It's still a good, maybe even a very good FPS, but not fit to hold a candle to its predecessor.
85
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Meristation
Following the work of Infinity Ward with "Modern Warfare", Treyarch has made a good work following those steps as close as possible, while adding elements of their own. The grim scenario of the Russian campaign is a clear highlight and a triumph for the studio, and the same could be said of the four player cooperative mode. However, we miss more evolution on the graphics engine, and some elements added to the multiplayer experience don't convince us.
60
Edge Magazine
Treyarch has taken just enough from COD4 to make World At War a broad success, but it remains firmly in its shadow. [Christmas 2008, p.90]
Eric M. gave it a5: Seb gave it a7: Ender W. gave it a6: Paul gave it an8: Ion C. gave it a4: Simon F gave it an8: Andy gave it a10: |
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