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How Metascores Are Calculated
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Age of Pirates 2: City of Abandoned Ships
Stars indicate the most critically-acclaimed games. |
Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date. Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players can experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they always gain experience points. Based on a player’s experience rank and rank of the player's friends, Call of Duty: World at War scales dynamically to provide a deeper level of challenge. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 96
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Games Radar (in-house)
All in all World at War delivers. It isn’t a revolution in Call of Duty gaming, but neither is it a step backwards, like some have claimed. Right now, it’s the best WWII shooter we’ve played, largely because it’s got a solid (if unoriginal) single player, some spectacular multiplayer, and oh yeah: because it’s brutal as hell.
90
88
Game Informer
World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor. [Jan 2009, p.64]
88
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GameStar
Call of Duty: World at War goes back to the battlefields of World War 2. The game delivers well staged nonstop action and looks good, but the missions are barely connected, just like in the first three games of the series. It's still a good, maybe even a very good FPS, but not fit to hold a candle to its predecessor.
85
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Computer Games Online RO
85
84
Gamers.at
World at War won’t disappoint anyone, just as long as they don’t expect it to fully revive the glory of its predecessor. [Issue#17]
84
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PC Zone UK
While World at War isn't original and has moments lacking in inspiration (the tank section, ugh) it has refined the linear World War II shooter template as much as perhaps it can be. [Jan 2009, p.60]
80
Total PC Gaming
Shocking, chaotic and uberviolent. For those who can take it, there's a fine game lurking despite the flaws. [Issue#14, p.45]
80
Play (Poland)
Stalingrad, Berlin, Thompsons and Mausers... This timeworn, if eternal setting is explored yet again in even more epic rendition. This game has everything that is expected from such an distinguished series, but after Modern Warfare it's a step back not only in time. [Jan 2009]
80
Meristation
Following the work of Infinity Ward with "Modern Warfare", Treyarch has made a good work following those steps as close as possible, while adding elements of their own. The grim scenario of the Russian campaign is a clear highlight and a triumph for the studio, and the same could be said of the four player cooperative mode. However, we miss more evolution on the graphics engine, and some elements added to the multiplayer experience don't convince us.
80
PC PowerPlay
Despite some concerns, the game is certainly not a bad one; it's no Call of Duty 3, by any stretch of the imagination – and Treyarch is definitely back in good form. The action is top notch, and the multiplayer will certainly keep people occupied for some time. [Christmas 2008, p.75]
79
PC Format
It's a slick shooter, but the ultra-generic Japan campaign makes it feel very much the cut price CoD4 remake. [Jan 2009, p.94]
77
PC Gamer UK
Lavish, but retrograde and unbalanced. [Christmas 2008, p.96]
73
PC Gamer
In fact, World at War is a deeply symmetrical reapplication of CoD4's brilliant design, though executed with noticeably less polish. [Jan 2009, p.44]
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LEVEL (Czech Republic)
Returning to WWII is not a bad idea as many may think. There are a lot of stories not yet told. Unfortunately heavy scripting, suicidal AI, and lack of fresh ideas ruin the overall impression. [Issue#173]
60
Edge Magazine
Treyarch has taken just enough from COD4 to make World At War a broad success, but it remains firmly in its shadow. [Christmas 2008, p.90]
Travis G gave it a10: Joe L gave it a0: HATE IT gave it a0: Sam D gave it a9: Ian S gave it a4: D M gave it a0: Tyson W gave it an8: |
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