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Champions Online

Mixed or average reviews
Based on 38 critic reviews
How did we calculate this?
Based on 173 votes
Read user comments
Rate this game >
Game Info
Publisher: Atari
Developer: Cryptic Studios
Genre(s): Massively-Multiplayer Online Role-Playing Game
Players: Thousands
ESRB Rating: T (Teen)
Release Date: September 1, 2009
Summary
Earth's first and best line of defense is its heroes. For generations, brave men and women have answered the call to protect the world from the villains who threaten its safety and security. Today, organizations such as VIPER, ARGENT and PSI use both superpowers and super technology in their dastardly plots to control the world. Creatures from outer space and other dimensions seek to enslave humanity. Super scientist Teleios is creating an army of clones and superpowered constructs to do his bidding. The greatest threat of all is Doctor Destroyer. A superhuman genius driven to conquer, Destroyer will not stop until all of humanity bends knee to his greatness. In 1992, Destroyer obliterated the city of Detroit and killed thousands. With years to prepare, his next attack is sure to put the entire planet in peril. Led by The Champions, protectors of Millennium City, the world's heroes have launched a crusade for peace, security and justice. But they need allies. Defender is calling for a new generation of superheroes to fight in a war against evil that spans the globe - and beyond. Save the world. Be a Champion. [Atari]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Vandal Online
Champions Online is hands down a breath of fresh air for the MMORPG genre. The game concept is slightly different from the one we are used to seeing in the genre, although only in some details that genre newcomers might not even notice.
Read Full Review >Gamers.at
Champions Online might not rise to supreme MMO-excellency, but it's a damn good game nonetheless. If you're waiting for DC Universe to come around, the least you can do is go and kill some time with Champions Online.
Read Full Review >GamesNation
Champions Online may pose no threat to WoW, but it still is a solid MMORPG. We were quite happy with the action-oriented control system, the mission pack and the overall gameplay structure. The graphics is good too, but you’ll need high specs to really enjoy it.
Read Full Review >GameZone
It's a solid MMO that will serve as a good diversion from WoW, but only time will tell if it has the depth of content necessary to keep people around.
Read Full Review >The Onion (A.V. Club)
Champions Online currently has some pretty ugly bugs, but hopefully as it goes forward, the rough edges will get smoothed, and it will become the great game it has the potential to be.
Read Full Review >YouGamers
Entertaining, if somewhat unfinished superhero MMO. Feels a bit like the unholy marriage of City of Heroes and World of Warcraft, liberally borrowing features and gameplay from both and mixes them with a couple of original ideas. Thin on content and in need of a balancing patch or three, but depending on further development, could turn out to be okay in the long run.
Read Full Review >Meristation
Cryptic Studios develops this fast-paced action computer MMO that allow us to create our wannabe hero. The game includes an extremely powerful characters editor which is one of the best experiences in the genre. Champions Online succeeds in creating an impressive heroes MMO.
Read Full Review >ActionTrip
Overall Champions Online truly is the next generation hero MMOG. Cyrptic studios took everything they learned from City of Heroes and their obvious love of comic books and superheroes and have delivered a game that allows players to realize their own unique superhero dream.
Read Full Review >PC PowerPlay
If you are the kind of person who enjoys traditional MMO design you will find Champions one of the best to appear on the scene since Azeroth got connected. [Nov 2009, p.62]
Cheat Code Central
Champions Online gives the appearance of a vast open-world full of rampaging villains and heroic adventure, and it lives up to this promise on many levels. You'll find much of the fun and mayhem one might expect to encounter in such a place. Yet there are moments when it's hard to shake the linear feeling that gradually creeps into the experience from time to time.
Read Full Review >PALGN
Champions Online is a fun and accessible MMO that doesn't quite do anything really new, but keeps things enjoyable and dynamic.
Read Full Review >Multiplayer.it
Champions Online has a fast paced and fun gameplay but lacks in contents, showing the need of a more complex end-game.
Read Full Review >3DJuegos
Champions Online have potential to be a great MMO, but it should polish and improve its merely likable proposal.
Read Full Review >SpazioGames
Champions Online is unfortunately not able to give the impression of depth to 360 degrees, and to enthuse those users looking for a real alternative to addiction to games as World of Warcraft or Lineage II. Unlike the novice player who could find in this title a good way to start, knowing that after a few months with their super hero, they could feel the need to try something more complex and satisfying.
Read Full Review >IGN
If Cryptic can adjust the balance of the crafting system, find a more meaningful format for PVP and introduce new content and zones that makes story elements more apparent, the prospects for a player to enjoy the game over the long term will be high. Whether you'll really enjoy the game in the meantime depends on how much you like the character creation and combat systems.
Read Full Review >GameFocus
If you are into playing a purely action based MMORPG then this is one you should look at. But if you are into more traditional MMORPG games, such as World of Warcraft, Everquest 2, Age of Conan, etc. then you should look elsewhere. This feels more like a console action hero game than a standard MMO which is not a bad thing but I cannot say go out and buy it without putting down this one caveat.
Read Full Review >1UP
At the moment, Champs is a good MMO with the potential to become a great one.
Read Full Review >GameShark
Champions Online doesn’t inspire the drive to explore or build a community, but it thrives on the spontaneity of twitch-based combat and the thrill of experimenting with new powers.
Read Full Review >Strategy Informer
With the customary spit and polish the engine will receive over the next year, Champions Online certainly has the potential to turn into the best superhero MMO out there. For now, that mantle still belongs to City of Heroes, but having played both games throughout beta and release, this is certainly a more daring title in the initial stages.
Read Full Review >Worth Playing
Champions Online has something for everyone, so when we get to the bottom line, I'd recommend giving it a try. The problem with having something for everyone is that when you try to make everybody happy, no one really is.
Read Full Review >PC Gamer UK
It's quite broken in many ways, but it quickly grows on you, and becomes surprisingly endearing. [Nov 2009, p.82]
Read Full Review >9Lives
A solid MMORPG which needs another year to get to its full potential. That’s how you could describe Champions Online. It’s definitely worth a shot if you’re looking for a change from the traditional games. The elaborate character creator and the comic setting make it hard not to love the game. Content-wise, especially in the long run, the game isn’t quite there yet. Only fourty levels and five large areas mean that there’s not a whole lot to see. One might want to wait for content updates before diving into the adventure. At the moment it’s merely a snack, waiting to become a huge hit in the long run.
Read Full Review >GameSpot
Before you take the plunge, ask yourself whether you're looking for a new virtual world to call your second home or whether you just need to cleanse your palate with a bit of streamlined superhero action. If you're in the former group, Champions Online isn't broad or deep enough yet to make it your game of choice. If you're in the latter, you'll get more than your money's worth for the initial retail price, and the month or so that it takes to fully explore its vibrant nooks and crannies.
Read Full Review >GameStar
Great atmosphere, a great settings, heroes and villains built by the players - and still it's not enough for a great game. Most of the quests are too easy, usually it's no problem to fight opponents up to four levels above your own characters, so there's no need to group with other players. So why play an online game?
Read Full Review >Play.tm
Champions Online holds a lot of promise and is the type of game that brings a smile to your face as you play despite its flaws, but it does still need some work.
Read Full Review >Everyeye.it
A nice approach to the MMORPG genre, but the game needs a patch to solve the early problems regarding the growth of the characters.
Read Full Review >Gameplayer Sweden
It's without question the best superhero simulator so far out there, but it lacks some in presentation and probably won't attract mainstream gamers at all.
Read Full Review >PC Format
Frontloads truly excellent stuff, then has a snooze shortly afterwards, becoming formulaic and lacking quests. [Dec 2009, p.88]
LEVEL (Czech Republic)
City of Heroes evolved into a new kind. Comic-book fans who overcome the chaotic preamble will be rewarded by public quest lines, strong PVP potential and truly exotic adventures. [Nov 2009]
DarkZero
Incidentally, if they bring this game out for the Xbox 360 like they keep saying they want to, it’ll probably be amazing. So I’ll see you on there… in two years. Good-day!
Read Full Review >Game Revolution
Overall, Champions is actually pretty good – I don’t think I’ll be abandoning City of Heroes for it, but it has some qualities worth mentioning. It shines most when you’re dealing with your nemesis or when you’re in the exemplary character creator; but outside of those shining moments, the overall game is very much just another MMO.
Read Full Review >Computer Games Online RO
As it stands, Champions Online is not meant for the elitist MMO player, who craves for a lot of sudden changes of situation and coherent universes, but rather for your everyday consumer, who can escape work in the gross quantity of perks (read Achievements), in the mini-series heroes (read Vanity Pets) and in the overall lack of sense. And that, of course, only if their personal computer can handle it. And only if the producers will put a lot of effort into keeping up with the (still) growing community.
Read Full Review >PC Zone UK
Lacks a coherent structure. [Dec 2009, p.68]
Eurogamer Portugal
Unfortunately nothing more than an ordinary MMO that quickly fall into oblivion if nothing is done to counter this situation. It is interesting as a novelty.
Read Full Review >Level7.nu
Champions Online contains some new elements for the MMO genre such as the massive amount of freedom during the character creation and the game is more action oriented than many other MMO’s. But it isn’t enough to reach the top of the MMO scene and with irritating bugs, rough graphic and an ordinary structure the game will only gather a small amount of players.
Read Full Review >Eurogamer
Technically rough (it doesn't run smoothly, in terms of graphics or lag) with lumpy character progression, shallow combat, a narrow world and thinly-stretched - albeit entertaining - content, Champions Online is off to a scrappy and threadbare start. As it stands, it's hard to recommend. But it's not hard to like - for the customisation, and for offering a genuinely different flavour in MMOs: a bit of poppy, disposable bubblegum in a world of nutritious gruel.
Read Full Review >Gamer.nl
Champions Online has a unique vibe to it. Everything is customizable so you can make the superhero you always dreamed of being. Unfortunately there are not many options to work together with other players.
Read Full Review >GameSpy
Champions Online too often feels like a professionally assembled Second Life module, where character creation is king and the thrill of being superhuman wears thin once you realize that everything else just feels off. Whether or not future patches can set some of the more glaring flaws right is anybody's guess.
Read Full Review >What Our Users Said
The average user rating for this game is 6.4 (out of 10) based on 173 User Votes
Note: User votes are NOT included in the Metascore calculation.
Chris M gave it a4:
This game has the potential to be a great game. The only problem is it crashes all the time and gives me BSOD. No other games I play give me the amount of problems this game does. When I can play and its not stuck on the launcher is trying to update box its a fun game. The crashing problems are a "driver problem" witch is what the creators of this game want me to think when in fact it's their crappy coding work that has a problem with my drivers not the other way around. I know an MMO does not work the same as other single player games. I have played plenty of MMOs on this Rig and none of them have given me any problems. So this game gets a 4.
David M gave it a5:
Well then, boys and girls, lets get this started. I played a demo of Champions Online a while back and thought "hey, this is kinda fun, but lacking in some regards. Maybe in a few months when its more established (like most other MMO's) it'll be even better." So I gave it that wait that MMO's deserve to get the bugs and stuff out of them. I've played CoH and CO and I can honestly tell you that there is no difference between them. I bought the game through steam when it was 10$ and I'm glad I didn't pay more for it. The game isn't bad - its just obviously not for me. It has its strong points - the character creator is amazing, the graphics are intriguing, and the grouping system is very okay, but not super especially when compared to WoW, the current MMO king. The main problem I had when playing this game is that I simply did not feel like I was a super hero. Look you can fly! I can do that in Aion. And thats as super as I felt was when I was flying. I noticed alot of people making angel characters and to them, I say go buy Aion instead. So, in a nutshell, it was definitely worth the 10$ I spent to try it out due to the fact that its a blast to make a character and the fact that the game is very accessible and somewhat fun. However, I wouldn't pay retail due to the fact that after a while it gets dull after a while after the charm wears off and there is no real feeling of being a superhero. If you want to feel like a superhero, play Arkham Asylum. If you want to fly around, play Aion. If you want to play an MMO, play WoW. And finally, if you want to play a GOOD MMO, play EVE. :)
Jim M gave it an8:
Anyone reading all the comments can see this is a love it or leave it game. I love it! One thing to note it can be really hard or way too easy to level a character. A lot has to do with what "power set/s" your start with and choose as you level. Think of each power set as a branch in a research tree. Staying in only one or two branches lets you pick up high end powers, but you can pick from other branches as well if you feel the need (and meet the prereqs). Added to the unbeliveable character generator, and you can pretty much make what ever hero you want. That's one place where the game doesn't really fail so much as stumble a bit. You really need to: 1. Research.... a lot. Like anything where you have limitless options, it's easy to make mistakes and not know why. There are a number of forum posts, a wiki (still in the building stage). One guy has even built a java based level/power set tool that will help guide you. 2. Have a solid idea on what type of character you want. Sounds easier then it is, but with so many choices if you don't have an soild mental roadmap when you start you can end up regreting it. 3. Try to limit how many power sets you draw from. There are some pretty sweet ablities the supernatural set has a passive power that to be honest needs a nerf. It's just too good a self heal buff. But if you "cherry pick" too much you can find yourself lacking at higher levels. 4. Test your powers before you leave the powerhouse (power vendor area). You can drop any before you leave, once you leave it costs you to drop it. Then test again in the questing areas. It's a total pita if you realize you need to change something you took 10 levels ago. So if you don't see a tangible result, try something else instead of leaving it as is. 5. Learning how to effectively use the combat system is very important. Unlike any other MMO I've played this is the closest to a real time system. This is even better then the one in AoC which was supposed to be RT, but as you reached higher levels became another "press the button" system. In CoL you have a much more indepth system, and knowing what to do and when to do it is very important. As well many powersets will use the system differently, so you really need to take that into account before you enter in to combat. Now as for the bugs some people have mentioned. There are some bugs of course but they don't really produce a unplayable game. In fact for how new this game is it's quite stable, and none of the bugs I've so far encountered has reduced my enjoyment by any great degree. I've played a lot of MMO's any there is always some nimrods who think it should be a complete final game right from the start. This is an evolving world, and from what I've seen so far it's going to be a great one eventually. I mean I played WoW right from the start, and I've actually died sitting in the Inn in IF. Seems the server thought I was in Blasted or something. Bugs are normal and to be expected, and none of the bugs in CoL are deal breakers. As for the quests, there are quite a lot of varied quests. so don't let the nimrods make you think it's a grindfest because it isn't. Again this is a work in progress, so expect it to only get better. Is it a perfect game. Not at all, in fact there are still a number of issues that need to be addressed Such as: Other then extra XP a better loot, there is really no reason you have to group up. This great if you want to solo, but makes finding a PUG harder. The economy and crafting aren't really there in any major way. You don't have to really grind for reasourses you get too many as it is just from breaking down loot. There's really nothing you can craft that is any better then what you loot or get from turning in quests. In fact unlike other MMO's it's the talior in stead of the auctioner that everyone crowds around Finally I strongly suggest giving it a try your self before making up your mind. It has so much to offer it's fantastic. As well the whole world is a bit light hearted, and there's a lot of little extras thrown in to make you chuckle. For example as a Canadian, it was reall funny to see Bob and Doug Mackenzie as quest vendors, laughed my @ss off on that one.
Keith G. gave it a3:
Very good character creator but seriously lacking any content for an mmo. You should not be able to "beat" an mmo and I have beaten this game 3 times now. Snore.
Travis N gave it a9:
Champions online is an MMO that is doing things differently. It is a lot of fun, sure it has some issues, but what game doesn't? It is better than WoW for me after they messed with to much stuff. The updates for Champions Online have been great and the team has done a great job of keeping the customers updated on what they are working on for upcoming patches. I wish more companies worked like this group is with Champions Online.
Ben B gave it a2:
I think I'm seeing a pattern here. I've read through most of the reviews, and while the low scores often mention City of Heroes, the high scores don't. It's all about expectations. I, along with many others, played City of Heroes for years. Five years, myself, only stopping when Champions was nearly out. I waited over a year to play Champions, hoping for the equivalent to a sequel to City of Heroes, only to be extremely disappointed. While City of Heroes relied heavily on grouping, forming teams or even Task Forces to accomplish great things with other players over the course of hours, Champions made teaming almost pointless, so no one did it. It probably comes all the way down to character building, since in Heroes you needed one of each archetype for a solid team. Here, however, people choose any powers they want, making a team just a random group of characters just as effective (if not less) than one solo hero. The game itself was horrendously linear. In Heroes, you meet one contact, then another and another, choosing most yourself, then learning about Task Forces and other challenges later. In Champions, each zone was a completely linear experience, grinding through the same few contacts until you accomplish what you're there to do, then you leave for the next zone. There is almost no variety, no choices at all. For a MMO, linear game play with one month's worth of content is unthinkable. Plus no point in teaming, because characters are not broken into categories like Healer, Tank, or Blaster to give each person a role in combat. If you are familiar with City of Heroes and enjoyed it, this will be a crushing disappointment. If you have never tried a superhero MMO before and have no expectations, you might like this. It seems like everyone either loves it or hates it, separated only be expectations from what I've seen.
Max D gave it a0:
The game was fun during Closeb Beta, the XP rate was fast, the mobs fell quickly and even the retcon was affordable, even if it did only allow you ten steps back. Since then however game balance has taken a nose dive in terms of heroics, in place characters now feel bland, toned down heavily and unable to solo effectively unless ceertain defensive passive powers are taken and slotted (used). Good luck if you planned on being an offensive character while leveling up! The other issue that just arose and which made me cancel my sub and un-install, was when it dawned on me that Cryptic is capitalizing on subscribers to the fullest degree by making in-game balance of re-specs cost a fortune (would take months to save for one respec), yet they give you the option to pay just over a months game subscription fee on 1000 cryptic points to buy 1 full respec which would normally cost 850G (alot of resources atm), in-game. The result is that they devalue their players in-games efforts, the real life subscription and initial game purchases by putting in vital micro transactions. Do not bother with this MMO, its really not worth it.
