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Stars indicate the most critically-acclaimed games. |
Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Civilization IV and focuses on the late-game time periods after the invention of gunpowder and delivers 12 challenging and decidedly different scenarios created by the development team at Firaxis Games, as well as members of the Civilization Fan Community. Firaxis Games delivers a massive increase in new units, buildings, and technologies to the epic game with additional focus on the late-game time periods. The expansion pack includes ten new civilizations, such as Portugal, Babylon and Netherlands and their associated unique units and buildings. Sixteen new civilization leaders including leaders for the ten new civilizations, as well as additional leaders for existing civilizations. A new gameplay feature allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources. Now available much earlier in the game, an espionage feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government's secrets. New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper. Five new wonders await discovery including the Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues. Winning the race to Alpha Centauri now requires more strategic planning and tactical decision making. Apostolic Palace: The United Nations becomes available earlier in the game, providing a way for players to win a diplomatic victory earlier. New resolutions will also be added which will expand the available diplomatic options. Advanced Starts: A major fan request, this new feature enables players to "buy" components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion pack in a shorter amount of time. Enhanced AI: The AI has received many enhancements, making it tougher to beat on the higher difficulty levels. [2K Games]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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95
Game Informer
Beyond the Sword is unquestionably one of the best expansion packs I’ve ever played, and not just because the original release is so strong. The amount of content it adds, and the quality of those additions, is top-notch. This kind of massive depth, smooth polish, and unending replayability is what PC gaming is all about.
95
Worth Playing
Between all the wrinkles in the main gameplay, all the scenarios which completely change or add to it, and the fact that this comes with little to no system requirement increases or, well, anything that doesn't add to the gameplay, Beyond the Sword is little more than another stop on Sid Meier's traditional formula but is so much fun precisely because of this.
94
Pelit (Finland)
Another brilliant add-on for an excellent strategy game. The new content is well designed and makes the somewhat dull endgame more interesting. Also the mods and scenarios are quite nice, some being actual games in their own right. [Sept 2007]
93
PC Gamer
Basically, Beyond the Sword is more of a director's cut of the fantastic original game than the usual expansion grab bag of scenarios and units. [Oct 2007, p.68]
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86
PC Zone UK
Yet another love-letter from Firaxis to their fanbase, and as good a reason for living as chips. [Oct 2007, p.72]
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83
Game Chronicles
The addition of new units and other things is not so great but the new ways to start out your game and change the style and tempo create a whole new interest to the core game. Sadly, Firaxis didn't improve the graphics or sound that much in this latest expansion and they should have, at least for some of it.
82
Ferrago
Beyond the Sword shows signs of how you can stuff too much into a game not initially designed to hold so much content. I look forward to Civilization V with great anticipation and till that game graces the world I will continue to play the fully expanded version of Civ IV which now graces every computer I regularly use.
80
games(TM)
2K wasn’t exaggerating when it called Beyond The Sword the biggest Civilization expansion ever, but it failed to mention that it’s also its most innovative and entertaining expansion too. [Sept 2007, p.112]
80
PC Format
Doesn't broaden Civ IV's appeal any, but a must-have if you have any Sid Meier love in you. [Oct 2007, p.80]
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PC Gamer UK
The new elements it adds feel more like a patch than a genuine expansion whilst the mods are hit and miss - and you can already get the best ones for nothing. Would I want to go back to playing Civ IV without what Beyond the Sword adds? No. But should I have to pay this much for the privilege of balancing a game that, by the very intent of this expansion, its developers clearly feel needs it? Again, no.
60
G4 TV
We like Beyond the Sword because it makes the vastness of Civilization 4 just a little bit bigger. Getting to play the Dutch and Portuguese is worth a lot, but we wish all the expansions could have the cunning to make us look at the game in a new way without losing the rich complexity that make us love it in the first place.
Vicky V. gave it a10: Balazs C. gave it a10: David M. gave it a9: Meestyk gave it a7: John S. gave it a5: Mahahem gave it an8: Craig J. gave it a10: |
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